

A mod which overhauls the stamina mechanics of the game and highly configurable.
In default mode this mod will prevent acceleration during jumps and the unwanted slowing down during a jump because your stamina reaches zero. It also increases the rate at which your stamina replenishes when you are standing still or while crouching.
No slow down [true/false] (default: true)
Will prevent the player from slowing down when reaching 0 stamina during a jump.
No acceleration [true/false] (default: true)
Will prevent the player to further accelerate during a jump. (When not at full sprint speed yet)
No stamina drain [true/false] (default: false)
Will stop using stamina while jumping. It's recommended to add a stamina cost when activated.
Jump stamina cost [number] (default: 0)
How much stamina a jump costs.
Prevent jump [true/false] (default: false)
Should a jump be prevented when the stamina is 0?
Stamina sprint drain rate [number] (default: 100)
Defines (in percentage from vanilla) how fast the stamina drains during sprinting.
Stamina standard recharge rate [number] (default: 100)
Defines (in percentage from vanilla) how fast the stamina recharges when not sprinting.
Stamina recharge rate while standing [number] (default: 150)
Defines (in percentage from vanilla) how fast the stamina recharges while standing still.
Stamina recharge rate while crouching still [number] (default: 200)
Defines (in percentage from vanilla) how fast the stamina recharges while crouching still.
Stamina recharge rate while crouching [number] (default: 150)
Defines (in percentage from vanilla) how fast the stamina recharges while crouching.
Starting stamina [number] (default: 40)
With how much stamina should players start?
Upgrade stamina [number] (default: 10)
How much stamina should an upgrade give the player?
The source code is licensed under a MIT license and available here: https://github.com/FluffyFishGames/AdvancedREPO/tree/main