R.E.P.O.

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last month
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Dependency string
PxntxrezStudio-No_Save_Delete-1.3.1
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๐Ÿš€ Version 1.3.0: MASSIVE UPDATE - In-Game Save Manager & Advanced Features

๐ŸŽฎ NEW: In-Game Save Manager (F7)

A complete save management system accessible directly in-game without returning to menu!

Features:

  • ๐Ÿ“‚ Load Any Save: Switch between saves instantly with live preview
  • ๐Ÿ—‘๏ธ Delete Saves: Remove unwanted saves with confirmation dialog
  • โœ๏ธ Rename Saves: Change team names on the fly
  • โž• Create New Saves: Start fresh runs without exiting to menu
  • ๐Ÿ”„ Refresh List: Update save list in real-time
  • ๐ŸŸข Current Save Indicator: Green highlight shows active save
  • ๐Ÿ“Š Full Statistics Display:
    • Team name and creation date
    • Current level and currency
    • Total time played
    • Total haul earned
    • Player list
    • Number of backups available
  • โš ๏ธ Smart Confirmations: Safety dialogs prevent accidental actions
  • ๐Ÿ–ฑ๏ธ Auto Cursor Control: Cursor appears/disappears automatically
  • โŒจ๏ธ ESC to Close: Intuitive navigation

โšก NEW: Quick Save Reload (F9)

Instant save restart with one keypress!

Features:

  • Instant Restart: Reload current save without menu navigation
  • Multiplayer Support: Works correctly with backup restoration
  • Singleplayer Support: Clean save reload without backup
  • Shop Detection: Smart handling when dying in shop
  • Prevents Progress Loss: Blocks save during reload operation

โ™พ๏ธ NEW: Unlimited Save Slots

  • No More Limits: Create as many saves as you want!
  • Removed 10-Save Cap: Both in-game menu and mod UI
  • Future-Proof: No artificial restrictions on save management

๐ŸŽจ UI/UX

  • Redesigned Save Manager: Clean, organized interface
  • Color-Coded Actions: Green for load, red for delete, neutral for rename
  • Scroll Support: Handle unlimited saves with smooth scrolling
  • Live Save Counter: Shows total number of saves
  • Better Visual Feedback: Clear indicators for all actions

๐Ÿ“ Community Update

  • โš ๏ธ Discord Server Change: Moved to PxntxrezStudio's own server
    • Previous modding server: No longer supported due to ban
    • New server link available in README
    • All support now handled on new server

๐Ÿ”ง Technical Improvements

  • Code Optimization: Cleaner, more maintainable codebase
  • Better Error Handling: Improved stability and crash prevention
  • Logging Enhanced: More detailed debug information
  • Performance: Minimal impact despite new features

Version: 1.2.7: Critical Bug Fixes & Stability Improvements

  • Host Invincibility Bug Fixed:

    • Fixed a critical issue where the host became immortal after the latest game update.
    • Now damage, death, and save reloads work correctly for the host in all modes.
  • Auto-Load & Charging Station Fix (Multiplayer):

    • Fixed a multiplayer-specific bug where charging station charges were not restored after a save reload when all players died.
    • The issue occurred due to the new game version changing internal save behavior โ€” it is now fully compatible again.
  • Backup System Improvements:

    • Backups are now copied instead of deleted when a save reloads, preventing rollback to previous levels and ensuring save safety.
    • This change makes recovery more reliable in case of unexpected crashes or errors.
  • Auto-Load System Fixed:

    • Fixed a bug where auto-load could fail to trigger in multiplayer after all players died.
    • The system now reloads saves properly across both singleplayer and multiplayer sessions.
  • General Stability Fixes:

    • Improved handling of save initialization on new game versions.
    • Optimized internal load/reload logic for better performance.
    • Minor code cleanups and stability improvements.

Version: 1.2.6: Critical Bug Fixes

  • Charging Station Energy Bug Fixed:
    • Fixed the same bug in multiplayer mode where charging station energy was not properly restored after all players died and the save was reloaded.
    • Now the charging station properly restores its energy state when the save is reloaded after death in both game modes.

Version: 1.2.5: Critical Bug Fixes & Code Improvements

  • Save Deletion Bug Fixed:

    • Fixed a critical bug where players could not delete saves even when AllowPlayerDelete was set to true in the config.
    • Save deletion from the menu now works correctly when enabled.
  • Charging Station Energy Bug Fixed:

    • Fixed a major bug in singleplayer mode where if a player spent energy charges at a charging station and then died, the energy would remain depleted even after save reload.
    • Now the charging station properly restores its energy state when the save is reloaded after death.
  • Location-Based Auto-Load Restrictions:

    • Auto-load in singleplayer now only triggers when dying in levels and arena.
    • Death in lobby or shop will no longer trigger auto-load, preventing unnecessary save reloads in safe zones.
  • Code Improvements & Optimizations:

    • Improved save reload logic for better stability and performance.
    • Enhanced error handling and logging for better debugging.
    • General code cleanup and optimization.
  • Minor Bug Fixes:

    • Fixed various small bugs.
    • Improved mod stability and reliability.

Version: 1.2.4: Bug Fixes & Improvements

  • Shop Death Bug Fixed:

    • Fixed a bug where if AutoLoadInMultiplayer = true and all players died in the Shop, the level would roll back incorrectly (to a previous level).
    • Now, when all players die in the Shop, the save will simply restart correctly without restoring from a backup.
  • Correct Mod Version Display:

    • Fixed the version number shown in the debug console.
    • It now correctly displays the current stable version of the mod instead of incorrectly showing 1.1.0.
  • Donation Link Added:

    • Added a link for donations if you would like to support the author.

Version: 1.2.2: New Features & Stability Improvements

  • New Save Protection Feature:

    • A new feature has been added to prevent the loss of items, item charge values, player HP, and much more โ€” no matter the situation.
    • You can disable this feature anytime by setting AllowGameDelete to true in the config file.
  • Arena Exit Bug Fixed:

    • Fixed a bug where if the host left to the main menu while in the arena, players' items, HP, and charges would not be saved correctly.
  • Host Check System Added:

    • The mod now checks if the player is the host. If not, it stops running to avoid unnecessary load on client and improve performance.
  • Additional Fixes:

    • Minor bugs from the previous update have been fixed.
    • General stability improvements.
  • README Updated

Version: 1.2.1 GLOBAL UPDATE

  • Save Auto-Reload System Overhaul:

    • Fully reworked auto-reload logic to prevent HP loss, item charge bugs, and related issues after death.
    • Players will now respawn with correct health and item charge values โ€” no more broken saves!
  • Feature Return โ€“ AutoLoadInMultiplayer:

    • Re-added to the config file.
    • Now completely bug-free and works as intended.
    • This option is disabled by default.
  • Bug Fix โ€“ AllowGameDelete Behavior:

    • Fixed a bug where enabling AllowGameDelete in the config would automatically reset to disabled after a round ended.
  • Other Minor Fixes & Improvements:

    • General bug fixes and stability improvements.
  • README Updated

Version: 1.1.1

  • Updated README

Version: 1.1.0

  • Multiplayer Compatibility: Full multiplayer support has been added!

    • The mod now correctly handles saves in multiplayer games.
    • Players will properly respawn with the correct HP and item charge values.
    • Multiplayer is now fully functional without major known bugs.
  • Configuration Changes:

    • Removed AutoLoadOnDeath and AutoLoadInMultiplayer from the config.
    • Their functionality remains!
  • Bug Fixes & Improvements:

    • Fixed several multiplayer-related bugs.
    • Fixed some bugs with Singleplayer mode.
    • Save reloading is now smoother and more reliable.
    • General optimizations.

Version: 1.0.2

  • Bug Fix: Fixed an issue with Automatic Save Reloading (Multiplayer) (AutoLoadInMultiplayer).
    • When all players died and the save was reloaded, players could respawn with only 1 HP.
    • Some items could have low charges, no charges at all, or incorrect charge values.
    • This issue has now been FIXED.

Version: 1.0.1

  • Added Multiplayer Compatibility (Experimental):
    • Automatic save reloading when all players die in multiplayer mode.
    • This feature is still under development and may cause bugs or unexpected behavior
    • Updated README

Version: 1.0.0

  • Initial release with singleplayer support.
  • Prevents save deletion upon death.
  • Optionally allows save deletion via menu.
  • Automatic save reloading for singleplayer.
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