🟢 Version 1.3.2 The revival of fashion
New Update:
- Updated for latest R.E.P.O. Version
- This mod is no longer distributed under the MIT License
🚀 Version 1.3.0: MASSIVE UPDATE - In-Game Save Manager & Advanced Features
🎮 NEW: In-Game Save Manager (F7)
A complete save management system accessible directly in-game without returning to menu!
Features:
- 📂 Load Any Save: Switch between saves instantly with live preview
- 🗑️ Delete Saves: Remove unwanted saves with confirmation dialog
- ✏️ Rename Saves: Change team names on the fly
- ➕ Create New Saves: Start fresh runs without exiting to menu
- 🔄 Refresh List: Update save list in real-time
- 🟢 Current Save Indicator: Green highlight shows active save
- 📊 Full Statistics Display:
- Team name and creation date
- Current level and currency
- Total time played
- Total haul earned
- Player list
- Number of backups available
- ⚠️ Smart Confirmations: Safety dialogs prevent accidental actions
- 🖱️ Auto Cursor Control: Cursor appears/disappears automatically
- ⌨️ ESC to Close: Intuitive navigation
⚡ NEW: Quick Save Reload (F9)
Instant save restart with one keypress!
Features:
- Instant Restart: Reload current save without menu navigation
- Multiplayer Support: Works correctly with backup restoration
- Singleplayer Support: Clean save reload without backup
- Shop Detection: Smart handling when dying in shop
- Prevents Progress Loss: Blocks save during reload operation
♾️ NEW: Unlimited Save Slots
- No More Limits: Create as many saves as you want!
- Removed 10-Save Cap: Both in-game menu and mod UI
- Future-Proof: No artificial restrictions on save management
🎨 UI/UX
- Redesigned Save Manager: Clean, organized interface
- Color-Coded Actions: Green for load, red for delete, neutral for rename
- Scroll Support: Handle unlimited saves with smooth scrolling
- Live Save Counter: Shows total number of saves
- Better Visual Feedback: Clear indicators for all actions
📝 Community Update
- ⚠️ Discord Server Change: Moved to PxntxrezStudio's own server
- Previous modding server: No longer supported due to ban
- New server link available in README
- All support now handled on new server
🔧 Technical Improvements
- Code Optimization: Cleaner, more maintainable codebase
- Better Error Handling: Improved stability and crash prevention
- Logging Enhanced: More detailed debug information
- Performance: Minimal impact despite new features
Version: 1.2.7: Critical Bug Fixes & Stability Improvements
-
Host Invincibility Bug Fixed:
- Fixed a critical issue where the host became immortal after the latest game update.
- Now damage, death, and save reloads work correctly for the host in all modes.
-
Auto-Load & Charging Station Fix (Multiplayer):
- Fixed a multiplayer-specific bug where charging station charges were not restored after a save reload when all players died.
- The issue occurred due to the new game version changing internal save behavior — it is now fully compatible again.
-
Backup System Improvements:
- Backups are now copied instead of deleted when a save reloads, preventing rollback to previous levels and ensuring save safety.
- This change makes recovery more reliable in case of unexpected crashes or errors.
-
Auto-Load System Fixed:
- Fixed a bug where auto-load could fail to trigger in multiplayer after all players died.
- The system now reloads saves properly across both singleplayer and multiplayer sessions.
-
General Stability Fixes:
- Improved handling of save initialization on new game versions.
- Optimized internal load/reload logic for better performance.
- Minor code cleanups and stability improvements.
Version: 1.2.6: Critical Bug Fixes
- Charging Station Energy Bug Fixed:
- Fixed the same bug in multiplayer mode where charging station energy was not properly restored after all players died and the save was reloaded.
- Now the charging station properly restores its energy state when the save is reloaded after death in both game modes.
Version: 1.2.5: Critical Bug Fixes & Code Improvements
-
Save Deletion Bug Fixed:
- Fixed a critical bug where players could not delete saves even when
AllowPlayerDelete was set to true in the config.
- Save deletion from the menu now works correctly when enabled.
-
Charging Station Energy Bug Fixed:
- Fixed a major bug in singleplayer mode where if a player spent energy charges at a charging station and then died, the energy would remain depleted even after save reload.
- Now the charging station properly restores its energy state when the save is reloaded after death.
-
Location-Based Auto-Load Restrictions:
- Auto-load in singleplayer now only triggers when dying in levels and arena.
- Death in lobby or shop will no longer trigger auto-load, preventing unnecessary save reloads in safe zones.
-
Code Improvements & Optimizations:
- Improved save reload logic for better stability and performance.
- Enhanced error handling and logging for better debugging.
- General code cleanup and optimization.
-
Minor Bug Fixes:
- Fixed various small bugs.
- Improved mod stability and reliability.
Version: 1.2.4: Bug Fixes & Improvements
Version: 1.2.2: New Features & Stability Improvements
Version: 1.2.1 GLOBAL UPDATE
-
Save Auto-Reload System Overhaul:
- Fully reworked auto-reload logic to prevent HP loss, item charge bugs, and related issues after death.
- Players will now respawn with correct health and item charge values — no more broken saves!
-
Feature Return – AutoLoadInMultiplayer:
- Re-added to the config file.
- Now completely bug-free and works as intended.
- This option is disabled by default.
-
Bug Fix – AllowGameDelete Behavior:
- Fixed a bug where enabling
AllowGameDelete in the config would automatically reset to disabled after a round ended.
-
Other Minor Fixes & Improvements:
- General bug fixes and stability improvements.
-
README Updated
Version: 1.1.1
Version: 1.1.0
Version: 1.0.2
- Bug Fix: Fixed an issue with Automatic Save Reloading (Multiplayer) (
AutoLoadInMultiplayer).
- When all players died and the save was reloaded, players could respawn with only 1 HP.
- Some items could have low charges, no charges at all, or incorrect charge values.
- This issue has now been FIXED.
Version: 1.0.1
- Added Multiplayer Compatibility (Experimental):
- Automatic save reloading when all players die in multiplayer mode.
- This feature is still under development and may cause bugs or unexpected behavior
- Updated README
Version: 1.0.0
- Initial release with singleplayer support.
- Prevents save deletion upon death.
- Optionally allows save deletion via menu.
- Automatic save reloading for singleplayer.