

REPOConomy
Dynamic economy system for R.E.P.O. with 104 unique random events that modify valuable prices each level. Fully configurable, with support for custom economy events.Details
Version 1.2.4 - More Market Madness
Added
- 12 New Vanilla Events:
- PriceSpike
- Clearance
- BoomerangMarket
- SilentDip
- LuxuryOnly
- EarlyBubble
- LateDeflation
- PriceSlalom
- FalseDemand
- UndergroundTrade
- CrystalCrash
- GhostRush
 
Changed
- 
Removed config: InitializeEconomyOnRoundStart.
- 
Updated README 
Fixed
- 
Critical bug resolved: 
 Previously, some events with very high price modifiers caused significantly fewer valuables to appear on the map.This happened because the game stopped spawning items once a specific total value limit (e.g. $50,000–100,000) was reached — even if that meant only a few overpriced items were spawned. This issue has now been completely fixed! 
🎉 This fix dramatically improves REPOConomy’s impact!
You’ll now feel the true difference between events — with more value variety, better balance, and enhanced gameplay.
Enjoy the chaos! 💰📉📈
Version 1.2.3
Added
- 
New config (under “Economy” section): 
 InitializeEconomyOnRoundStart(default: false)
 When enabled, the economy will initialize after the round has fully loaded, instead of during scene load.
 This prevents spawn calculation issues caused by early value changes:
 Normally, the game spawns valuables until a target total value (e.g. $50,000) is reached.
 If the economy is initialized too early, REPOConomy may change item values before spawning ends,
 resulting in too few or too many items on the map, depending on the event.
 With this option enabled, the economy is applied after spawning is complete — ensuring correct item count.
 Recommended for a more balanced and consistent experience.
- 
12 New Vanilla Events: - PriceSurge
- BargainBlitz
- CollectorCarnival
- GhostPrices
- BarterBonanza
- SeasonalShift
- BlackoutSale
- InflationEbb
- FoolsGold
- HoardersHavoc
- PennyPinch
- Trendsetter
 
Version 1.2.2
Added
- 12 New Vanilla Events:
- MarketRebound
- PriceCascade
- BullRun
- BearTrap
- PanicBuying
- SupplyGlut
- SpeculatorFrenzy
- ValueStabilizer
- MarketMirroring
- InflationSpike
- DeflationDip
- EconomicEquilibrium
 
Fixed
- Beta Compatibility: Updated to support the latest beta build - mod now works correctly on both stable and beta releases.
Version 1.2.1
Added
- 12 New Vanilla Events
- MarketBoom
- PriceLockdown
- WildSpeculation
- SilentAuction
- FlashCrash
- CryptoSurge
- ResourceRush
- DemandSpike
- SupplyShortage
- ConsumerConfidence
- MarketMeltup
- BargainHunt
 
Fixed
- Custom events clamp bug: min/maxvalues of custom events are now properly clamped byClampMinLimit/ClampMaxLimit.
Version 1.2.0 - Global Update
Major Highlights
- Full support for custom economy events
- README updated: added a detailed guide on creating custom events
Added
- 
Custom Economy Events - Load external JSON files with user-defined events
- Supports:
- Custom names & descriptions (English & Russian)
- Full RGB color customization (0–255)
- Custom min/max percentage ranges
 
 
- 
New config options - In the Events section:
- EnableCustomEvents— enable loading custom economy events
- DisableVanillaEvents— if true, only custom events will be used
 
- In the Custom Events Chance section:
- UseCustomEventChance— enable a separate chance check for custom events
- CustomEventChance— chance (1–100%) for a custom event instead of a vanilla one
 
 
- In the Events section:
- 
Multiplayer - Full synchronization of custom event data (name, description, color, min/max) across clients, even if they don’t have the JSON locally
 
Version 1.1.4
Added
- 11 New Unique Events:
- TemporalSurge
- EchoOfWealth
- ArtifactBloat
- MarketDrain
- InversionProtocol
- SyntheticDemand
- TaxFrenzy
- AssetDump
- SmugglersSurge
- CollectorsCraze
- MarketKraken
 
Fixed
- Multiplayer initialization bug that could force the economy to always start in Stable mode.
Version 1.1.3
- 
New Config Option: PercentRollMode
 Introduced a new config setting under the Economy section calledPercentRollMode. This option controls the weighted RNG behavior for percentage price changes, offering four distinct modes:- Random— Uniform distribution (flat), all percentages equally likely. This mode was used in older versions and remains the default setting.
- Stable— Values cluster near the center of the range (bell curve), promoting price stability.
- Volatile— Values cluster near the minimum and maximum extremes (inverse bell curve), creating more dramatic fluctuations.
- Dynamic— Distribution changes dynamically based on the economy level, adding progressive variability.
 This feature enables fine-tuning of value behavior, making the economy more dynamic and realistic — perfect for those looking to add complexity or tailor settings for mod packs. 
Big thanks to Echanz for the idea and assistance in crafting the description for
PercentRollMode
Version 1.1.2
- Added Six Unique Events:
- Market Eclipse
- Jackpot Mirage
- Collector's Void
- Volatile Experiment
- Clean Sweep
- Value Vortex
 
Version 1.1.1
- Added Three Unique Events:
- MemoryMarket
- LoopbackSpike
- GlitchedGoldrush
 
Version 1.1.0 - Global Update
Major Features & Improvements
- 
Added Full Russian Localization - UI, event names, and descriptions now fully support Russian language
- New config setting: UILanguage(switch betweenEnglishandRussian)
 
- 
Economy Scaling Rework - All core config values (DefaultBaseMin/Max,LevelScaleMin/Max,ClampMinLimit/Max) can now be set to 0 for full flexibility
- Increased default Level Scale to +1.0% per level (up from 0.5%)
 
- All core config values (
- 
UI Display Duration Extended - On-screen economy UI now stays visible for 8 seconds (up from 6)
 
- 
Singleplayer Compatibility Fix - Fixed a bug where economy would not initialize correctly in solo mode
 
New Events Added
- Experimental Pricing
- Shadow Market
- Auction Fever
Version 1.0.5
- Added Three New Events:
- Speculation Bubble
- Cold Storage
- Price Whirlwind
 
- Updated README
Version 1.0.4
- 
Added Three New Events: - Crystal Bubble
- Coin Decay
- Echo Crash
 
- 
Documentation Update: - Updated README.mdwith a full How It Works section
- Added detailed UI explanation and economy mechanics
- Includes screenshots and examples for better understanding
 
- Updated 
Version 1.0.3
- Added Three New Events:
- Tax Audit
- Crash & Burn
- Golden Hour
 
Version 1.0.2
- 
Added Two New Events: - EconomicTwister
- PanicSale
 
- 
Fixes & Improvements: - Fixed a bug where the economy UI would incorrectly show up when starting the game in the Lobby
- Economy now resets correctly once per scene, including Lobby
 
Version 1.0.1
- Added Two New Events:
- BubbleBurst
- CollectorsFrenzy
 
Version 1.0.0
- Initial release