
FindRemainingValuables
Reveal the last few items on the map. Configurable.Details
FindRemainingValuables
Tired of running in circles wondering if there are any more items left? No more! This mod adds a configurable threshold for leftover items, after which they will become visible on the map.
Features
- When the remaining items are under a threshold, reveal every item on the map.
- Only the host needs to install it to reveal everything. Other players with the mod will get a notification when items get revealed.
- Optionally alert enemies when you trigger the reveal.
- Fully configurable!
Configuration
General
- "RevealThreshold": Proportion of goal remaining before revealing all valuables: 0 is never, 1 is always in LevelLoot mode, 4 is probably always in other modes (default: 0.1)
- "TrackingMethod: Method to track progress towards the threshold: Haul or Discovery (default: Haul)
- "GoalType": Which goal to use when calculating reveal threshold: ExtractionGoal, LevelGoal, LevelLoot, Extractions (default: LevelLoot)
Examples
Here are some example configurations and the resulting behaviour:
RevealThreshold | TrackingMethod | GoalType | Behaviour |
---|---|---|---|
0.5 | Haul | ExtractionGoal | Reveal everything when the ungathered loot is less than half the goal of a single extraction point. Fairly easy on the first level, but gets much stricter as you progress. |
0.1 | Discovery | LevelGoal | Reveal everything when the undiscovered loot is less than a tenth of the goal of the entire level. This requires finding all but one or two items on the first level, but gets a bit easier on later levels. |
0.2 | Discovery | LevelLoot | Reveal everything once you've seen 80% of the loot on the level. Consistent between big and small levels. |
0 ~ 0.99 | N/A | Extractions | Reveal everything when all the extractions are finished. Probably not very helpful. |
2 ~ 2.99 | N/A | Extractions | Reveal everything when there are only two extraction points left. This means immediately in the first few levels. |
4 | N/A | N/A | Reveal everything immediately |
Notification
- "NotificationSound": If true, enables the notification sound when the reveal is triggered (default: true)
- "EnemiesRespond": If true, causes enemies to investigate when the reveal is triggered (default: false)
- "AlertDifficulty": How strongly enemies respond when valuables are revealed: Investigate, Sweep, Purge (default: Investigate)
Difficulties
- Investigate: Enemies within about 2-3 rooms will investigate the active extraction point (default)
- Sweep: Enemies within about 4-5 rooms will walk to the active extraction point
- Purge: All enemies on the map will respawn and converge on the active extraction point
Note that no response is added if the valuables are revealed before activating the first extraction, or after completing the last extraction
Controls
At the time of writing this, the ingame mod menu RepoConfig does not support keybinds, so only "EnableKeybinds" is visible. You can still edit the keybinds from the config file or from another config editor such as r2modman.
- "EnableKeybinds": If true, enables hotkeys (default: true)
- "RevealKeybind": Key to press to reveal all remaining valuables (default: F10)
Debug
- "EnableLogging": If true, prints debug data to console (default: false)
Developer Contact
Report bugs, suggest features, or provide feedback:
Discord Server | Channel | Post |
---|---|---|
R.E.P.O. Modding Server | #released-mods | FindRemainingValuables |