Details

Last Updated
5 hours ago
First Uploaded
5 hours ago
Downloads
15K
Likes
2
Size
97KB
Dependency string
QNCNXW8R-FindRemainingValuables-2.2.0
Dependants

FindRemainingValuables

Tired of running in circles wondering if there are any more items left? No more! This mod adds a configurable threshold for leftover items, after which they will become visible on the map.

Features

  • When the remaining items are under a threshold, reveal every item on the map.
  • Only the host needs to install it to reveal everything. Other players with the mod will get a notification when items get revealed.
  • Optionally alert enemies when you trigger the reveal.
  • Fully configurable!

Configuration

General

  • "RevealThreshold": Proportion of goal remaining before revealing all valuables: 0 is never, 1 is always in LevelLoot mode, 4 is probably always in other modes (default: 0.1)
  • "TrackingMethod: Method to track progress towards the threshold: Haul or Discovery (default: Haul)
  • "GoalType": Which goal to use when calculating reveal threshold: ExtractionGoal, LevelGoal, LevelLoot, Extractions (default: LevelLoot)

Examples

Here are some example configurations and the resulting behaviour:

RevealThreshold TrackingMethod GoalType Behaviour
0.5 Haul ExtractionGoal Reveal everything when the ungathered loot is less than half the goal of a single extraction point. Fairly easy on the first level, but gets much stricter as you progress.
0.1 Discovery LevelGoal Reveal everything when the undiscovered loot is less than a tenth of the goal of the entire level. This requires finding all but one or two items on the first level, but gets a bit easier on later levels.
0.2 Discovery LevelLoot Reveal everything once you've seen 80% of the loot on the level. Consistent between big and small levels.
0 ~ 0.99 N/A Extractions Reveal everything when all the extractions are finished. Probably not very helpful.
2 ~ 2.99 N/A Extractions Reveal everything when there are only two extraction points left. This means immediately in the first few levels.
4 N/A N/A Reveal everything immediately

Notification

  • "NotificationSound": If true, enables the notification sound when the reveal is triggered (default: true)
  • "EnemiesRespond": If true, causes enemies to investigate when the reveal is triggered (default: false)
  • "AlertDifficulty": How strongly enemies respond when valuables are revealed: Investigate, Sweep, Purge (default: Investigate)

Difficulties

  • Investigate: Enemies within about 2-3 rooms will investigate the active extraction point (default)
  • Sweep: Enemies within about 4-5 rooms will walk to the active extraction point
  • Purge: All enemies on the map will respawn and converge on the active extraction point

Note that no response is added if the valuables are revealed before activating the first extraction, or after completing the last extraction

Controls

At the time of writing this, the ingame mod menu RepoConfig does not support keybinds, so only "EnableKeybinds" is visible. You can still edit the keybinds from the config file or from another config editor such as r2modman.

  • "EnableKeybinds": If true, enables hotkeys (default: true)
  • "RevealKeybind": Key to press to reveal all remaining valuables (default: F10)

Debug

  • "EnableLogging": If true, prints debug data to console (default: false)

Developer Contact

Report bugs, suggest features, or provide feedback:

Discord Server Channel Post
R.E.P.O. Modding Server #released-mods FindRemainingValuables
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