
FindRemainingValuables
Reveal the last few items on the map. Configurable.Details
Changelog
Initial Release - 1.0.0
- Add logic for revealing valuables based on a threshold
- Add basic configuration for the threshold
Minor Update - 1.1.0
- Add toggle for threshold to be based on one extraction point vs the whole level (default: Level)
- Add toggle for debug logging (default: false)
- Add keybind to instantly trigger the reveal. Incompatible with the RepoConfig, but can be edited from the file or r2modman etc (default: F10)
Minor Update - 1.2.0
- No longer keeps checking after revealing valuables
- Displays a notification in Haul UI when revealing valuables
- Plays the "found valuable" sound even if no valuables are nearby
- Cleaned up logger spam
Patch - 1.2.1
- Fix Level goal setting to properly count finished extractions as progress
- Add toggle to enable hotkeys (default: true)
Major Update - 2.0.0
- Rework GoalTypes options to ExtractionGoal, LevelGoal, LevelLoot, Extractions (default: LevelLoot)
- Add new TrackingMethod options Haul or Discovery (default: Haul)
- Trigger the reveal notification if somebody else has revealed everything
- Update default threshold to 0.1
- With the new default configuration, valuables will be revealed when 90% of everything on the level is collected, independent of any extraction goals for a more consistent experience.
- Fix reveal logic to show correct value of revealed valuables
- Add some example configurations to the readme
Patch - 2.0.1
- Only the host will reveal valuables
- Other players with the mod installed will still get the notification
Patch - 2.0.2
- Performance improvements
Minor Update - 2.1.0
- Add setting to disable notification sound effect (default: enabled)
Minor Update - 2.2.0
- Add setting to let enemies respond to the notification (default: false)
- Add difficulty setting for the enemy response:
- Investigate: Enemies within about 2-3 rooms will investigate the active extraction point (default)
- Sweep: Enemies within about 4-5 rooms will walk to the active extraction point
- Purge: All enemies on the map will respawn and converge on the active extraction point
- Note that no new behaviour is added if the valuables are revealed before activating the first extraction, or after completing the last extraction