using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("REPOJP")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zabuMod")]
[assembly: AssemblyTitle("zabuMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPOJP.EyesColorCustom
{
[BepInPlugin("REPOJP.EyesColorCustom", "EyesColorCustom", "1.3.0")]
public sealed class EyesColorCustomPlugin : BaseUnityPlugin
{
private enum EyeColorPreset
{
Random,
Off,
Red,
Green,
Love,
CeilingEye,
Inverted
}
private enum HudAnimState
{
Hidden,
In,
Hold,
Out
}
[HarmonyPatch]
private static class ExpressionInputSuppressPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SemiFunc), "InputDown")]
private static bool SemiFunc_InputDown_Prefix(InputKey key, ref bool __result)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
if (!IsExpressionKey(key))
{
return true;
}
if (ShouldSuppressExpressionInputs())
{
__result = false;
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SemiFunc), "InputHold")]
private static bool SemiFunc_InputHold_Prefix(InputKey key, ref bool __result)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
if (!IsExpressionKey(key))
{
return true;
}
if (ShouldSuppressExpressionInputs())
{
__result = false;
return false;
}
return true;
}
}
[HarmonyPatch]
private static class PlayerCosmeticsReapplyPatches
{
[CompilerGenerated]
private sealed class <TargetMethods>d__0 : IEnumerable<MethodBase>, IEnumerable, IEnumerator<MethodBase>, IEnumerator, IDisposable
{
private int <>1__state;
private MethodBase <>2__current;
private int <>l__initialThreadId;
private Type <type>5__1;
private string[] <methodNames>5__2;
private string[] <>s__3;
private int <>s__4;
private string <methodName>5__5;
private MethodInfo <method>5__6;
MethodBase IEnumerator<MethodBase>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TargetMethods>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<type>5__1 = null;
<methodNames>5__2 = null;
<>s__3 = null;
<methodName>5__5 = null;
<method>5__6 = null;
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
goto IL_00db;
}
<>1__state = -1;
<type>5__1 = AccessTools.TypeByName("PlayerCosmetics");
if (<type>5__1 == null)
{
return false;
}
<methodNames>5__2 = new string[3] { "PlayerMaterialSetup", "SetupColorsLogic", "SetupColorsAllLogic" };
<>s__3 = <methodNames>5__2;
<>s__4 = 0;
goto IL_00f8;
IL_00db:
<method>5__6 = null;
<methodName>5__5 = null;
<>s__4++;
goto IL_00f8;
IL_00f8:
if (<>s__4 < <>s__3.Length)
{
<methodName>5__5 = <>s__3[<>s__4];
<method>5__6 = AccessTools.Method(<type>5__1, <methodName>5__5, (Type[])null, (Type[])null);
if (<method>5__6 != null)
{
<>2__current = <method>5__6;
<>1__state = 1;
return true;
}
goto IL_00db;
}
<>s__3 = null;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<MethodBase> IEnumerable<MethodBase>.GetEnumerator()
{
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
return this;
}
return new <TargetMethods>d__0(0);
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<MethodBase>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<TargetMethods>d__0))]
private static IEnumerable<MethodBase> TargetMethods()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <TargetMethods>d__0(-2);
}
private static void Postfix(object __instance)
{
if (!((Object)(object)Instance == (Object)null) && __instance != null && IsLocalPlayerCosmeticsInstance(__instance))
{
Instance.MarkCosmeticReapply();
}
}
private static bool IsLocalPlayerCosmeticsInstance(object instance)
{
try
{
FieldInfo fieldInfo = AccessTools.Field(instance.GetType(), "playerAvatarVisuals");
if (fieldInfo == null)
{
return false;
}
object value = fieldInfo.GetValue(instance);
if (value == null)
{
return false;
}
FieldInfo fieldInfo2 = AccessTools.Field(value.GetType(), "playerAvatar");
if (fieldInfo2 == null)
{
return false;
}
object value2 = fieldInfo2.GetValue(value);
PlayerAvatar val = (PlayerAvatar)((value2 is PlayerAvatar) ? value2 : null);
return (Object)(object)val != (Object)null && val.isLocal;
}
catch
{
return false;
}
}
}
[CompilerGenerated]
private sealed class <ApplyLoop>d__58 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public EyesColorCustomPlugin <>4__this;
private float <interval>5__1;
private float <blink>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ApplyLoop>d__58(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if (<>4__this._enabled.Value)
{
<>4__this.EnsureLocalCache();
if ((Object)(object)<>4__this._cachedAvatar != (Object)null && (Object)(object)<>4__this._cachedHealth != (Object)null)
{
<>4__this.ApplyEye();
<>4__this.ApplyPupil();
}
}
<interval>5__1 = Mathf.Clamp(<>4__this._applyIntervalSeconds.Value, 0.05f, 2f);
if (<>4__this._enabled.Value && <>4__this._eyeBlinkList.Count >= 2)
{
<blink>5__2 = Mathf.Clamp(<>4__this._blinkIntervalSeconds.Value, 0.05f, 5f);
<interval>5__1 = Mathf.Clamp(Mathf.Min(<interval>5__1, <blink>5__2 * 0.5f), 0.05f, 2f);
}
<>2__current = (object)new WaitForSeconds(<interval>5__1);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public const string PluginGuid = "REPOJP.EyesColorCustom";
public const string PluginName = "EyesColorCustom";
public const string PluginVersion = "1.3.0";
private static EyesColorCustomPlugin Instance;
private ConfigEntry<bool> _enabled;
private ConfigEntry<EyeColorPreset> _defaultEyeColor;
private ConfigEntry<float> _defaultPupilMultiplier;
private ConfigEntry<float> _applyIntervalSeconds;
private ConfigEntry<float> _blinkIntervalSeconds;
private ConfigEntry<float> _hudHoldSeconds;
private ConfigEntry<float> _hudFadeInSeconds;
private ConfigEntry<float> _hudFadeOutSeconds;
private bool _eyeUseDefault = true;
private EyeColorPreset _eyeSingle = EyeColorPreset.Off;
private readonly List<EyeColorPreset> _eyeBlinkList = new List<EyeColorPreset>();
private EyeColorPreset _randomEyeForLevel = EyeColorPreset.Red;
private bool _pupilUseDefault = true;
private float _pupilMultiplier = 1f;
private PlayerAvatar _cachedAvatar;
private PlayerHealth _cachedHealth;
private bool _lastAppliedEyeOverride;
private EyeColorPreset _lastAppliedEyePreset;
private bool _lastAppliedPupilOverride;
private float _lastCosmeticReapplyRequestTime;
private HudAnimState _hudState = HudAnimState.Hidden;
private float _hudStateStartUnscaled;
private float _hudX;
private float _hudY;
private float _hudAlpha;
private Texture2D _whiteTex;
private bool _guiInited;
private GUIStyle _hudTitleStyle;
private GUIStyle _hudTextStyle;
private GUIStyle _hudSmallStyle;
private GUIStyle _hudMonoStyle;
private Harmony _harmony;
private bool _pendingReapplyAfterScene;
private readonly HashSet<int> _ctrlHeldDigitsPrev = new HashSet<int>();
private int _hiddenIndex;
private float _hiddenDeadline;
private bool _hiddenActive;
private float _hiddenEndTime;
private readonly EyeColorPreset[] _hiddenEyes = new EyeColorPreset[5]
{
EyeColorPreset.Red,
EyeColorPreset.Green,
EyeColorPreset.Love,
EyeColorPreset.CeilingEye,
EyeColorPreset.Inverted
};
private readonly EyeColorPreset[] _randomPool = new EyeColorPreset[5]
{
EyeColorPreset.Red,
EyeColorPreset.Green,
EyeColorPreset.Love,
EyeColorPreset.CeilingEye,
EyeColorPreset.Inverted
};
private void Awake()
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
Instance = this;
try
{
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
BindConfig();
RollRandomEyeForLevel("awake");
ApplyConfigToRuntime(bumpHud: false);
_harmony = new Harmony("REPOJP.EyesColorCustom");
_harmony.PatchAll(typeof(EyesColorCustomPlugin).Assembly);
((MonoBehaviour)this).StartCoroutine(ApplyLoop());
_defaultEyeColor.SettingChanged += delegate
{
ApplyConfigToRuntime(bumpHud: false);
};
_defaultPupilMultiplier.SettingChanged += delegate
{
ApplyConfigToRuntime(bumpHud: false);
};
SceneManager.sceneLoaded += OnSceneLoaded;
SceneManager.activeSceneChanged += OnActiveSceneChanged;
((BaseUnityPlugin)this).Logger.LogInfo((object)"EyesColorCustom loaded for REPO 0.4.0. Version=1.3.0");
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failure: Awake\n" + ex));
}
}
private void OnDestroy()
{
try
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
catch
{
}
try
{
SceneManager.activeSceneChanged -= OnActiveSceneChanged;
}
catch
{
}
try
{
if (_harmony != null)
{
_harmony.UnpatchSelf();
}
}
catch
{
}
if ((Object)(object)_whiteTex != (Object)null)
{
Object.Destroy((Object)(object)_whiteTex);
_whiteTex = null;
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
RollRandomEyeForLevel("sceneLoaded:" + ((Scene)(ref scene)).name);
MarkReapply();
}
private void OnActiveSceneChanged(Scene from, Scene to)
{
RollRandomEyeForLevel("activeSceneChanged:" + ((Scene)(ref to)).name);
MarkReapply();
}
private void BindConfig()
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Expected O, but got Unknown
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Expected O, but got Unknown
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Expected O, but got Unknown
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Expected O, but got Unknown
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Expected O, but got Unknown
_enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("0_General", "Enabled", true, "Enable plugin. プラグイン有効化");
_defaultEyeColor = ((BaseUnityPlugin)this).Config.Bind<EyeColorPreset>("1_Defaults", "DefaultEyeColor", EyeColorPreset.Random, "Default eye color preset. Random selects Red, Green, Love, CeilingEye, or Inverted on each level change. デフォルト目色プリセット Randomはレベル変更ごとにOff以外から選択");
_defaultPupilMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("1_Defaults", "DefaultPupilMultiplier", 1f, new ConfigDescription("Default pupil size multiplier. デフォルト瞳孔倍率", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.25f, 3f), Array.Empty<object>()));
_applyIntervalSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("2_Runtime", "ApplyIntervalSeconds", 0.2f, new ConfigDescription("Apply loop interval seconds. 適用ループ間隔秒数", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.05f, 2f), Array.Empty<object>()));
_blinkIntervalSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("2_Runtime", "BlinkIntervalSeconds", 0.2f, new ConfigDescription("Blink interval seconds for multi-color selection. 複数色選択の点滅間隔秒数", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.05f, 5f), Array.Empty<object>()));
_hudHoldSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("3_HUD", "HudHoldSeconds", 5f, new ConfigDescription("HUD hold seconds before fade out. フェードアウトまでのHUD保持秒数", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
_hudFadeInSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("3_HUD", "HudFadeInSeconds", 0.18f, new ConfigDescription("HUD fade in seconds. HUDフェードイン秒数", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 2f), Array.Empty<object>()));
_hudFadeOutSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("3_HUD", "HudFadeOutSeconds", 0.22f, new ConfigDescription("HUD fade out seconds. HUDフェードアウト秒数", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 2f), Array.Empty<object>()));
}
private void ApplyConfigToRuntime(bool bumpHud)
{
_eyeUseDefault = true;
_eyeBlinkList.Clear();
_eyeSingle = GetConfiguredDefaultEyeColor();
_pupilUseDefault = true;
_pupilMultiplier = ClampPupil(_defaultPupilMultiplier.Value);
MarkReapply();
if (bumpHud)
{
BumpHud();
}
}
private void RollRandomEyeForLevel(string reason)
{
try
{
int num = Random.Range(0, _randomPool.Length);
if (num < 0 || num >= _randomPool.Length)
{
num = 0;
}
_randomEyeForLevel = _randomPool[num];
}
catch
{
_randomEyeForLevel = EyeColorPreset.Red;
}
}
private EyeColorPreset GetConfiguredDefaultEyeColor()
{
if (_defaultEyeColor.Value == EyeColorPreset.Random)
{
return _randomEyeForLevel;
}
return _defaultEyeColor.Value;
}
private void Update()
{
if (!_enabled.Value)
{
_ctrlHeldDigitsPrev.Clear();
ResetHiddenCommand();
return;
}
if (!SemiFunc.NoTextInputsActive())
{
_ctrlHeldDigitsPrev.Clear();
ResetHiddenCommand();
return;
}
bool flag = IsCtrlPressed();
bool flag2 = IsShiftPressed();
UpdateHiddenCommand(flag2);
if (flag && flag2)
{
_ctrlHeldDigitsPrev.Clear();
return;
}
if (flag)
{
HandleEyeInput();
return;
}
_ctrlHeldDigitsPrev.Clear();
if (flag2)
{
HandlePupilInput();
}
}
private void LateUpdate()
{
if (_enabled.Value && Time.unscaledTime - _lastCosmeticReapplyRequestTime < 1f)
{
_pendingReapplyAfterScene = true;
}
}
private void HandleEyeInput()
{
HashSet<int> digitsHeldNow = GetDigitsHeldNow();
List<int> digitsDownThisFrame = GetDigitsDownThisFrame();
if (digitsDownThisFrame.Contains(0))
{
SetEyeDefault();
_ctrlHeldDigitsPrev.Clear();
_ctrlHeldDigitsPrev.UnionWith(digitsHeldNow);
return;
}
if (digitsDownThisFrame.Count > 0)
{
bool flag = _ctrlHeldDigitsPrev.Count > 0 && digitsDownThisFrame.Any((int d) => d != 0);
if (digitsDownThisFrame.Count >= 2)
{
flag = true;
}
HashSet<int> hashSet = new HashSet<int>();
foreach (int item in _ctrlHeldDigitsPrev)
{
if (item != 0)
{
hashSet.Add(item);
}
}
foreach (int item2 in digitsDownThisFrame)
{
if (item2 != 0)
{
hashSet.Add(item2);
}
}
List<EyeColorPreset> list = MapEyePresetsFromDigits(hashSet.ToList());
if (list.Count > 0)
{
_eyeUseDefault = false;
if (flag && list.Count >= 2)
{
_eyeBlinkList.Clear();
_eyeBlinkList.AddRange(list);
_eyeSingle = EyeColorPreset.Off;
SaveEyeColorToConfig(list[0]);
}
else
{
_eyeBlinkList.Clear();
_eyeSingle = list[0];
SaveEyeColorToConfig(list[0]);
}
MarkReapply();
BumpHud();
_ctrlHeldDigitsPrev.Clear();
_ctrlHeldDigitsPrev.UnionWith(digitsHeldNow);
return;
}
}
if (Input.GetKeyDown((KeyCode)280))
{
CycleEyeColor(1);
_ctrlHeldDigitsPrev.Clear();
_ctrlHeldDigitsPrev.UnionWith(digitsHeldNow);
}
else if (Input.GetKeyDown((KeyCode)281))
{
CycleEyeColor(-1);
_ctrlHeldDigitsPrev.Clear();
_ctrlHeldDigitsPrev.UnionWith(digitsHeldNow);
}
else if (Input.GetKeyDown((KeyCode)8))
{
SetEyeDefault();
_ctrlHeldDigitsPrev.Clear();
_ctrlHeldDigitsPrev.UnionWith(digitsHeldNow);
}
else
{
_ctrlHeldDigitsPrev.Clear();
_ctrlHeldDigitsPrev.UnionWith(digitsHeldNow);
}
}
private void HandlePupilInput()
{
List<int> digitsDownThisFrame = GetDigitsDownThisFrame();
if (digitsDownThisFrame.Count > 0)
{
if (digitsDownThisFrame.Contains(0))
{
SetPupilDefault();
SavePupilToConfig(1f);
return;
}
int num = digitsDownThisFrame.Where((int d) => d >= 4 && d <= 9).DefaultIfEmpty(-1).Max();
if (num >= 4)
{
SetPupilFromDigit(num);
SavePupilToConfig(_pupilMultiplier);
MarkReapply();
BumpHud();
return;
}
}
if (Input.GetKeyDown((KeyCode)280))
{
CyclePupil(1);
}
else if (Input.GetKeyDown((KeyCode)281))
{
CyclePupil(-1);
}
else if (Input.GetKeyDown((KeyCode)8))
{
SetPupilDefault();
SavePupilToConfig(1f);
}
}
[IteratorStateMachine(typeof(<ApplyLoop>d__58))]
private IEnumerator ApplyLoop()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ApplyLoop>d__58(0)
{
<>4__this = this
};
}
private void EnsureLocalCache()
{
PlayerAvatar instance = PlayerAvatar.instance;
if ((Object)(object)instance == (Object)null || !Object.op_Implicit((Object)(object)instance))
{
_cachedAvatar = null;
_cachedHealth = null;
return;
}
PlayerHealth playerHealth = instance.playerHealth;
if ((Object)(object)playerHealth == (Object)null || !Object.op_Implicit((Object)(object)playerHealth))
{
_cachedAvatar = null;
_cachedHealth = null;
return;
}
if ((Object)(object)_cachedAvatar != (Object)(object)instance || (Object)(object)_cachedHealth != (Object)(object)playerHealth)
{
_cachedAvatar = instance;
_cachedHealth = playerHealth;
_lastAppliedEyeOverride = false;
_lastAppliedPupilOverride = false;
_pendingReapplyAfterScene = true;
}
if (_pendingReapplyAfterScene)
{
ApplyEye();
ApplyPupil();
_pendingReapplyAfterScene = false;
BumpHud();
}
}
private void ApplyEye()
{
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_cachedHealth == (Object)null || !Object.op_Implicit((Object)(object)_cachedHealth))
{
return;
}
EyeColorPreset desiredEyePreset = GetDesiredEyePreset(Mathf.Clamp(_blinkIntervalSeconds.Value, 0.05f, 5f));
bool flag = desiredEyePreset != EyeColorPreset.Off && desiredEyePreset != EyeColorPreset.Random;
float num = Mathf.Clamp(_applyIntervalSeconds.Value, 0.05f, 2f);
float num2 = Mathf.Max(0.25f, num * 4f);
if (_eyeBlinkList.Count >= 2 || _hiddenActive)
{
num2 = Mathf.Max(num2, Mathf.Clamp(_blinkIntervalSeconds.Value, 0.05f, 5f) * 2.5f);
}
try
{
if (flag)
{
EyeOverrideState val = MapPresetToState(desiredEyePreset);
_cachedHealth.EyeMaterialOverride(val, num2, 9999);
_lastAppliedEyeOverride = true;
_lastAppliedEyePreset = desiredEyePreset;
}
else if (_lastAppliedEyeOverride)
{
_cachedHealth.EyeMaterialOverride(MapPresetToState(_lastAppliedEyePreset), 0.06f, 9999);
_lastAppliedEyeOverride = false;
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failure: ApplyEye\n" + ex));
_cachedHealth = null;
}
}
private void ApplyPupil()
{
if ((Object)(object)_cachedAvatar == (Object)null || !Object.op_Implicit((Object)(object)_cachedAvatar))
{
return;
}
float num = (_hiddenActive ? 3f : (_pupilUseDefault ? ClampPupil(_defaultPupilMultiplier.Value) : ClampPupil(_pupilMultiplier)));
bool flag = Math.Abs(num - 1f) > 0.0001f;
float num2 = Mathf.Clamp(_applyIntervalSeconds.Value, 0.05f, 2f);
float num3 = Mathf.Max(0.25f, num2 * 4f);
try
{
if (flag)
{
_cachedAvatar.OverridePupilSize(num, 9999, 5f, 0.5f, 5f, 0.5f, num3);
_lastAppliedPupilOverride = true;
}
else if (_lastAppliedPupilOverride)
{
_cachedAvatar.OverridePupilSize(1f, 9999, 5f, 0.5f, 5f, 0.5f, 0.06f);
_lastAppliedPupilOverride = false;
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failure: ApplyPupil\n" + ex));
_cachedAvatar = null;
}
}
private EyeColorPreset GetDesiredEyePreset(float blinkInterval)
{
if (_hiddenActive)
{
if (!(Time.unscaledTime >= _hiddenEndTime))
{
int num = (int)(Time.unscaledTime / 0.035f) % _hiddenEyes.Length;
if (num < 0)
{
num = 0;
}
return _hiddenEyes[num];
}
_hiddenActive = false;
MarkReapply();
}
if (_eyeBlinkList.Count >= 2)
{
float num2 = Mathf.Clamp(blinkInterval, 0.05f, 5f);
int num3 = (int)(Time.unscaledTime / num2) % _eyeBlinkList.Count;
if (num3 < 0)
{
num3 = 0;
}
return _eyeBlinkList[num3];
}
if (_eyeBlinkList.Count == 1)
{
return _eyeBlinkList[0];
}
if (_eyeUseDefault)
{
return GetConfiguredDefaultEyeColor();
}
return _eyeSingle;
}
private void SetEyeDefault()
{
_eyeUseDefault = true;
_eyeBlinkList.Clear();
_eyeSingle = GetConfiguredDefaultEyeColor();
MarkReapply();
BumpHud();
}
private void CycleEyeColor(int dir)
{
EyeColorPreset[] array = new EyeColorPreset[6]
{
EyeColorPreset.Off,
EyeColorPreset.Red,
EyeColorPreset.Green,
EyeColorPreset.Love,
EyeColorPreset.CeilingEye,
EyeColorPreset.Inverted
};
EyeColorPreset desiredEyePreset = GetDesiredEyePreset(_blinkIntervalSeconds.Value);
int num = Array.IndexOf(array, desiredEyePreset);
if (num < 0)
{
num = 0;
}
num = (num + dir) % array.Length;
if (num < 0)
{
num += array.Length;
}
_eyeUseDefault = false;
_eyeBlinkList.Clear();
_eyeSingle = array[num];
SaveEyeColorToConfig(_eyeSingle);
MarkReapply();
BumpHud();
}
private void SetPupilDefault()
{
_pupilUseDefault = true;
_pupilMultiplier = ClampPupil(_defaultPupilMultiplier.Value);
MarkReapply();
BumpHud();
}
private void SetPupilFromDigit(int digit)
{
float v = Mathf.Lerp(0.25f, 3f, Mathf.InverseLerp(4f, 9f, (float)digit));
_pupilUseDefault = false;
_pupilMultiplier = ClampPupil(v);
}
private void CyclePupil(int dir)
{
int num = DigitFromPupil(_pupilUseDefault ? ClampPupil(_defaultPupilMultiplier.Value) : ClampPupil(_pupilMultiplier));
int num2 = num + dir;
if (num2 < 4)
{
num2 = 9;
}
if (num2 > 9)
{
num2 = 4;
}
SetPupilFromDigit(num2);
SavePupilToConfig(_pupilMultiplier);
MarkReapply();
BumpHud();
}
private void SaveEyeColorToConfig(EyeColorPreset preset)
{
if (preset == EyeColorPreset.Random)
{
return;
}
try
{
_defaultEyeColor.Value = preset;
((BaseUnityPlugin)this).Config.Save();
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Failure: SaveEyeColorToConfig\n" + ex));
}
}
private void SavePupilToConfig(float value)
{
try
{
_defaultPupilMultiplier.Value = ClampPupil(value);
((BaseUnityPlugin)this).Config.Save();
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Failure: SavePupilToConfig\n" + ex));
}
}
private void MarkReapply()
{
_pendingReapplyAfterScene = true;
_cachedAvatar = null;
_cachedHealth = null;
}
private void MarkCosmeticReapply()
{
_lastCosmeticReapplyRequestTime = Time.unscaledTime;
_pendingReapplyAfterScene = true;
_lastAppliedEyeOverride = false;
_lastAppliedPupilOverride = false;
}
private void ResetHiddenCommand()
{
_hiddenIndex = 0;
_hiddenDeadline = 0f;
}
private void UpdateHiddenCommand(bool shift)
{
if (!shift)
{
ResetHiddenCommand();
}
else if (_hiddenIndex > 0 && Time.unscaledTime > _hiddenDeadline)
{
ResetHiddenCommand();
}
else if (Input.GetKeyDown((KeyCode)122))
{
_hiddenIndex = 1;
_hiddenDeadline = Time.unscaledTime + 2f;
}
else if (_hiddenIndex == 1 && Input.GetKeyDown((KeyCode)97))
{
_hiddenIndex = 2;
}
else if (_hiddenIndex == 2 && Input.GetKeyDown((KeyCode)98))
{
_hiddenIndex = 3;
}
else if (_hiddenIndex == 3 && Input.GetKeyDown((KeyCode)117))
{
ResetHiddenCommand();
ActivateHiddenEffect();
}
else if (_hiddenIndex > 0 && IsAnyNonModifierKeyDown())
{
ResetHiddenCommand();
}
}
private void ActivateHiddenEffect()
{
_hiddenActive = true;
_hiddenEndTime = Time.unscaledTime + 10f;
SendHiddenChatMessage();
MarkReapply();
BumpHud();
}
private void SendHiddenChatMessage()
{
try
{
if ((Object)(object)ChatManager.instance != (Object)null)
{
ChatManager.instance.ForceSendMessage("I Love REPO JP");
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Failure: Hidden chat message\n" + ex));
}
}
private static bool IsAnyNonModifierKeyDown()
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
if (!Input.anyKeyDown)
{
return false;
}
if (Input.GetKeyDown((KeyCode)304) || Input.GetKeyDown((KeyCode)303))
{
return false;
}
KeyCode[] array = new KeyCode[57];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
KeyCode[] array2 = (KeyCode[])(object)array;
KeyCode[] array3 = array2;
foreach (KeyCode val in array3)
{
if (Input.GetKeyDown(val))
{
return true;
}
}
return false;
}
private void EnsureGui()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Expected O, but got Unknown
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Expected O, but got Unknown
if ((Object)(object)_whiteTex == (Object)null)
{
_whiteTex = new Texture2D(1, 1, (TextureFormat)4, false);
_whiteTex.SetPixel(0, 0, Color.white);
_whiteTex.Apply(false, true);
((Object)_whiteTex).hideFlags = (HideFlags)61;
}
if (!_guiInited)
{
_hudTitleStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 16,
fontStyle = (FontStyle)1,
alignment = (TextAnchor)0
};
_hudTextStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 13,
alignment = (TextAnchor)0
};
_hudSmallStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 12,
alignment = (TextAnchor)0
};
_hudMonoStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 12,
alignment = (TextAnchor)0
};
_guiInited = true;
}
}
private void OnGUI()
{
if (_enabled.Value)
{
EnsureGui();
DrawHudAnimated();
}
}
private void DrawHudAnimated()
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0344: Unknown result type (might be due to invalid IL or missing references)
//IL_037e: Unknown result type (might be due to invalid IL or missing references)
//IL_03e6: Unknown result type (might be due to invalid IL or missing references)
//IL_0413: Unknown result type (might be due to invalid IL or missing references)
//IL_0429: Unknown result type (might be due to invalid IL or missing references)
float num = 620f;
float num2 = 132f;
float margin = 18f;
UpdateHudAnim(num, num2, margin);
if (_hudState != 0 && !(_hudAlpha <= 0.001f))
{
Rect r = default(Rect);
((Rect)(ref r))..ctor(_hudX, _hudY, num, num2);
Color color = GUI.color;
GUI.color = new Color(1f, 1f, 1f, _hudAlpha);
DrawRect(new Rect(((Rect)(ref r)).x + 4f, ((Rect)(ref r)).y + 6f, ((Rect)(ref r)).width, ((Rect)(ref r)).height), new Color(0f, 0f, 0f, 0.35f * _hudAlpha));
DrawRect(r, new Color(0.05f, 0.05f, 0.06f, 0.78f * _hudAlpha));
DrawBorder(r, 1.5f, new Color(1f, 1f, 1f, 0.2f * _hudAlpha));
Rect val = default(Rect);
((Rect)(ref val))..ctor(((Rect)(ref r)).x + 14f, ((Rect)(ref r)).y + 12f, ((Rect)(ref r)).width - 28f, ((Rect)(ref r)).height - 24f);
EyeColorPreset desiredEyePreset = GetDesiredEyePreset(_blinkIntervalSeconds.Value);
List<EyeColorPreset> list = BuildEyeShowList();
float mult = (_hiddenActive ? 3f : (_pupilUseDefault ? ClampPupil(_defaultPupilMultiplier.Value) : ClampPupil(_pupilMultiplier)));
GUI.Label(new Rect(((Rect)(ref val)).x, ((Rect)(ref val)).y, ((Rect)(ref val)).width, 20f), "Eye / Pupil", _hudTitleStyle);
GUI.Label(new Rect(((Rect)(ref val)).x, ((Rect)(ref val)).y + 26f, 70f, 20f), "Eye", _hudTextStyle);
DrawColorSwatch(new Rect(((Rect)(ref val)).x + 44f, ((Rect)(ref val)).y + 26f, 22f, 22f), GetPresetUiColor(desiredEyePreset), active: true, 0, showIndex: true);
GUI.Label(new Rect(((Rect)(ref val)).x + 76f, ((Rect)(ref val)).y + 26f, ((Rect)(ref val)).width - 76f, 20f), BuildEyeStatusText(), _hudTextStyle);
DrawEyeChipRow(((Rect)(ref val)).x, ((Rect)(ref val)).y + 52f, list, desiredEyePreset);
GUI.Label(new Rect(((Rect)(ref val)).x + 430f, ((Rect)(ref val)).y + 26f, 200f, 20f), "Blink " + Mathf.Clamp(_blinkIntervalSeconds.Value, 0.05f, 5f).ToString("0.00", CultureInfo.InvariantCulture) + "s", _hudSmallStyle);
GUI.Label(new Rect(((Rect)(ref val)).x, ((Rect)(ref val)).y + 90f, 70f, 20f), "Pupil", _hudTextStyle);
GUI.Label(new Rect(((Rect)(ref val)).x + 76f, ((Rect)(ref val)).y + 90f, 180f, 20f), ((_pupilUseDefault && !_hiddenActive) ? "Default " : string.Empty) + mult.ToString("0.00", CultureInfo.InvariantCulture), _hudTextStyle);
DrawPupilBar(new Rect(((Rect)(ref val)).x + 250f, ((Rect)(ref val)).y + 94f, 350f, 14f), mult);
GUI.Label(new Rect(((Rect)(ref val)).x, ((Rect)(ref val)).y + 112f, ((Rect)(ref val)).width, 18f), "Ctrl+4-9 Eye Ctrl+0 Default Shift+4-9 Pupil Shift+0 Default", _hudSmallStyle);
GUI.color = color;
}
}
private void UpdateHudAnim(float w, float h, float margin)
{
float unscaledTime = Time.unscaledTime;
float num = Mathf.Clamp(_hudFadeInSeconds.Value, 0f, 2f);
float num2 = Mathf.Clamp(_hudFadeOutSeconds.Value, 0f, 2f);
float num3 = Mathf.Clamp(_hudHoldSeconds.Value, 0f, 10f);
float num4 = ((float)Screen.width - w) * 0.5f;
float num5 = (float)Screen.height - margin - h;
float num6 = (float)Screen.height + h + 30f;
float num7 = (float)Screen.width - margin - w;
float num8 = (float)Screen.height - margin - h + 55f;
if (_hudState == HudAnimState.Hidden)
{
_hudAlpha = 0f;
}
else if (_hudState == HudAnimState.In)
{
float num9 = ((num <= 0.0001f) ? 1f : Mathf.Clamp01((unscaledTime - _hudStateStartUnscaled) / num));
float num10 = EaseOutCubic(num9);
_hudAlpha = Mathf.Lerp(0f, 1f, num10);
_hudX = num4;
_hudY = Mathf.Lerp(num6, num5, num10);
if (num9 >= 1f)
{
_hudState = HudAnimState.Hold;
_hudStateStartUnscaled = unscaledTime;
}
}
else if (_hudState == HudAnimState.Hold)
{
_hudAlpha = 1f;
_hudX = num4;
_hudY = num5;
if (unscaledTime - _hudStateStartUnscaled >= num3)
{
_hudState = HudAnimState.Out;
_hudStateStartUnscaled = unscaledTime;
}
}
else if (_hudState == HudAnimState.Out)
{
float num11 = ((num2 <= 0.0001f) ? 1f : Mathf.Clamp01((unscaledTime - _hudStateStartUnscaled) / num2));
float num12 = EaseInCubic(num11);
_hudAlpha = Mathf.Lerp(1f, 0f, num12);
_hudX = Mathf.Lerp(num4, num7, num12);
_hudY = Mathf.Lerp(num5, num8, num12);
if (num11 >= 1f)
{
_hudState = HudAnimState.Hidden;
_hudAlpha = 0f;
}
}
}
private void BumpHud()
{
float unscaledTime = Time.unscaledTime;
if (_hudState == HudAnimState.In || _hudState == HudAnimState.Hold)
{
_hudState = HudAnimState.Hold;
_hudStateStartUnscaled = unscaledTime;
}
else
{
_hudState = HudAnimState.In;
_hudStateStartUnscaled = unscaledTime;
}
}
private List<EyeColorPreset> BuildEyeShowList()
{
if (_hiddenActive)
{
return new List<EyeColorPreset>(_hiddenEyes);
}
if (_eyeBlinkList.Count >= 1)
{
return new List<EyeColorPreset>(_eyeBlinkList);
}
if (_eyeUseDefault)
{
EyeColorPreset configuredDefaultEyeColor = GetConfiguredDefaultEyeColor();
return (configuredDefaultEyeColor == EyeColorPreset.Off) ? new List<EyeColorPreset>() : new List<EyeColorPreset> { configuredDefaultEyeColor };
}
return (_eyeSingle == EyeColorPreset.Off) ? new List<EyeColorPreset>() : new List<EyeColorPreset> { _eyeSingle };
}
private void DrawEyeChipRow(float x, float y, List<EyeColorPreset> list, EyeColorPreset active)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
if (list == null || list.Count == 0)
{
DrawRect(new Rect(x, y, 240f, 28f), new Color(1f, 1f, 1f, 0.06f * _hudAlpha));
DrawBorder(new Rect(x, y, 240f, 28f), 1f, new Color(1f, 1f, 1f, 0.12f * _hudAlpha));
GUI.Label(new Rect(x + 8f, y + 5f, 240f, 20f), "OFF", _hudMonoStyle);
return;
}
float num = 44f;
float num2 = 28f;
float num3 = 8f;
if (list.Count >= 2)
{
GUI.Label(new Rect(x, y - 18f, 220f, 18f), "Selected Colors", _hudSmallStyle);
}
for (int i = 0; i < list.Count; i++)
{
EyeColorPreset eyeColorPreset = list[i];
DrawColorSwatch(new Rect(x + (num + num3) * (float)i, y, num, num2), GetPresetUiColor(eyeColorPreset), eyeColorPreset == active, i + 1, list.Count >= 2);
}
}
private void DrawPupilBar(Rect r, float mult)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
float num = Mathf.Clamp01(Mathf.InverseLerp(0.25f, 3f, mult));
DrawRect(r, new Color(1f, 1f, 1f, 0.06f * _hudAlpha));
DrawBorder(r, 1f, new Color(1f, 1f, 1f, 0.14f * _hudAlpha));
DrawRect(new Rect(((Rect)(ref r)).x + 2f, ((Rect)(ref r)).y + 2f, (((Rect)(ref r)).width - 4f) * num, ((Rect)(ref r)).height - 4f), new Color(0.3f, 0.85f, 0.6f, 0.7f * _hudAlpha));
GUI.Label(new Rect(((Rect)(ref r)).x, ((Rect)(ref r)).y - 2f, 60f, 20f), "0.25", _hudSmallStyle);
GUI.Label(new Rect(((Rect)(ref r)).x + ((Rect)(ref r)).width - 60f, ((Rect)(ref r)).y - 2f, 60f, 20f), "3.00", _hudSmallStyle);
}
private void DrawColorSwatch(Rect r, Color c, bool active, int index, bool showIndex)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
DrawRect(new Rect(((Rect)(ref r)).x + 2f, ((Rect)(ref r)).y + 2f, ((Rect)(ref r)).width, ((Rect)(ref r)).height), new Color(0f, 0f, 0f, 0.3f * _hudAlpha));
Color c2 = c;
c2.a *= _hudAlpha;
DrawRect(r, c2);
if (active)
{
float num = 0.5f + 0.5f * Mathf.Sin(Time.unscaledTime * 10f);
DrawBorder(r, 2f, new Color(1f, 1f, 1f, (0.65f + 0.25f * num) * _hudAlpha));
}
else
{
DrawBorder(r, 1.5f, new Color(1f, 1f, 1f, 0.18f * _hudAlpha));
}
if (showIndex)
{
GUI.Label(new Rect(((Rect)(ref r)).x + 6f, ((Rect)(ref r)).y + 5f, ((Rect)(ref r)).width - 12f, ((Rect)(ref r)).height - 10f), index.ToString(CultureInfo.InvariantCulture), _hudMonoStyle);
}
GUI.Label(new Rect(((Rect)(ref r)).x + ((Rect)(ref r)).width - 16f, ((Rect)(ref r)).y + 5f, 16f, ((Rect)(ref r)).height - 10f), GetPresetShortNameFromColor(c), _hudMonoStyle);
}
private void DrawRect(Rect r, Color c)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Color color = GUI.color;
GUI.color = c;
GUI.DrawTexture(r, (Texture)(object)(((Object)(object)_whiteTex != (Object)null) ? _whiteTex : Texture2D.whiteTexture));
GUI.color = color;
}
private void DrawBorder(Rect r, float thickness, Color c)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
DrawRect(new Rect(((Rect)(ref r)).x, ((Rect)(ref r)).y, ((Rect)(ref r)).width, thickness), c);
DrawRect(new Rect(((Rect)(ref r)).x, ((Rect)(ref r)).yMax - thickness, ((Rect)(ref r)).width, thickness), c);
DrawRect(new Rect(((Rect)(ref r)).x, ((Rect)(ref r)).y, thickness, ((Rect)(ref r)).height), c);
DrawRect(new Rect(((Rect)(ref r)).xMax - thickness, ((Rect)(ref r)).y, thickness, ((Rect)(ref r)).height), c);
}
private string BuildEyeStatusText()
{
if (_hiddenActive)
{
return "Blink Red,Green,Love,CeilingEye,Inverted";
}
if (_eyeUseDefault)
{
if (_defaultEyeColor.Value == EyeColorPreset.Random)
{
return "Default Random -> " + _randomEyeForLevel;
}
return "Default " + _defaultEyeColor.Value;
}
if (_eyeBlinkList.Count >= 2)
{
return "Blink " + string.Join(",", _eyeBlinkList.Select((EyeColorPreset x) => x.ToString()).ToArray());
}
return (_eyeSingle == EyeColorPreset.Off) ? "OFF" : _eyeSingle.ToString();
}
internal static bool ShouldSuppressExpressionInputs()
{
if ((Object)(object)Instance == (Object)null || !Instance._enabled.Value)
{
return false;
}
if (!SemiFunc.NoTextInputsActive())
{
return true;
}
return IsCtrlPressed() || IsShiftPressed();
}
private static bool IsExpressionKey(InputKey key)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Invalid comparison between Unknown and I4
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Invalid comparison between Unknown and I4
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Invalid comparison between Unknown and I4
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Invalid comparison between Unknown and I4
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Invalid comparison between Unknown and I4
return (int)key == 26 || (int)key == 27 || (int)key == 28 || (int)key == 29 || (int)key == 30 || (int)key == 31;
}
private static bool IsCtrlPressed()
{
return Input.GetKey((KeyCode)306) || Input.GetKey((KeyCode)305);
}
private static bool IsShiftPressed()
{
return Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303);
}
private static List<int> GetDigitsDownThisFrame()
{
List<int> list = new List<int>();
if (Input.GetKeyDown((KeyCode)52) || Input.GetKeyDown((KeyCode)260))
{
list.Add(4);
}
if (Input.GetKeyDown((KeyCode)53) || Input.GetKeyDown((KeyCode)261))
{
list.Add(5);
}
if (Input.GetKeyDown((KeyCode)54) || Input.GetKeyDown((KeyCode)262))
{
list.Add(6);
}
if (Input.GetKeyDown((KeyCode)55) || Input.GetKeyDown((KeyCode)263))
{
list.Add(7);
}
if (Input.GetKeyDown((KeyCode)56) || Input.GetKeyDown((KeyCode)264))
{
list.Add(8);
}
if (Input.GetKeyDown((KeyCode)57) || Input.GetKeyDown((KeyCode)265))
{
list.Add(9);
}
if (Input.GetKeyDown((KeyCode)48) || Input.GetKeyDown((KeyCode)256))
{
list.Add(0);
}
return list.Distinct().ToList();
}
private static HashSet<int> GetDigitsHeldNow()
{
HashSet<int> hashSet = new HashSet<int>();
if (Input.GetKey((KeyCode)52) || Input.GetKey((KeyCode)260))
{
hashSet.Add(4);
}
if (Input.GetKey((KeyCode)53) || Input.GetKey((KeyCode)261))
{
hashSet.Add(5);
}
if (Input.GetKey((KeyCode)54) || Input.GetKey((KeyCode)262))
{
hashSet.Add(6);
}
if (Input.GetKey((KeyCode)55) || Input.GetKey((KeyCode)263))
{
hashSet.Add(7);
}
if (Input.GetKey((KeyCode)56) || Input.GetKey((KeyCode)264))
{
hashSet.Add(8);
}
if (Input.GetKey((KeyCode)57) || Input.GetKey((KeyCode)265))
{
hashSet.Add(9);
}
if (Input.GetKey((KeyCode)48) || Input.GetKey((KeyCode)256))
{
hashSet.Add(0);
}
return hashSet;
}
private static List<EyeColorPreset> MapEyePresetsFromDigits(List<int> digits)
{
List<Tuple<int, EyeColorPreset>> list = new List<Tuple<int, EyeColorPreset>>();
foreach (int digit in digits)
{
if (TryMapEyeColorDigit(digit, out var preset))
{
list.Add(new Tuple<int, EyeColorPreset>(digit, preset));
}
}
list = list.OrderBy((Tuple<int, EyeColorPreset> x) => x.Item1).ToList();
List<EyeColorPreset> list2 = new List<EyeColorPreset>();
foreach (Tuple<int, EyeColorPreset> item in list)
{
if (!list2.Contains(item.Item2))
{
list2.Add(item.Item2);
}
}
return list2;
}
private static bool TryMapEyeColorDigit(int digit, out EyeColorPreset preset)
{
switch (digit)
{
case 4:
preset = EyeColorPreset.Off;
return true;
case 5:
preset = EyeColorPreset.Red;
return true;
case 6:
preset = EyeColorPreset.Green;
return true;
case 7:
preset = EyeColorPreset.Love;
return true;
case 8:
preset = EyeColorPreset.CeilingEye;
return true;
case 9:
preset = EyeColorPreset.Inverted;
return true;
default:
preset = EyeColorPreset.Off;
return false;
}
}
private static EyeOverrideState MapPresetToState(EyeColorPreset preset)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
return (EyeOverrideState)(preset switch
{
EyeColorPreset.Red => 1,
EyeColorPreset.Green => 2,
EyeColorPreset.Love => 3,
EyeColorPreset.CeilingEye => 4,
EyeColorPreset.Inverted => 5,
_ => 1,
});
}
private static int DigitFromPupil(float mult)
{
int num = Mathf.RoundToInt(Mathf.Lerp(4f, 9f, Mathf.InverseLerp(0.25f, 3f, mult)));
if (num < 4)
{
num = 4;
}
if (num > 9)
{
num = 9;
}
return num;
}
private static float ClampPupil(float v)
{
if (v < 0.25f)
{
return 0.25f;
}
if (v > 3f)
{
return 3f;
}
return v;
}
private static Color GetPresetUiColor(EyeColorPreset p)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
return (Color)(p switch
{
EyeColorPreset.Red => new Color(1f, 0.22f, 0.22f, 1f),
EyeColorPreset.Green => new Color(0.22f, 1f, 0.35f, 1f),
EyeColorPreset.Love => new Color(1f, 0.25f, 0.95f, 1f),
EyeColorPreset.CeilingEye => new Color(1f, 0.9f, 0.2f, 1f),
EyeColorPreset.Inverted => new Color(0.05f, 0.05f, 0.05f, 1f),
_ => new Color(0.55f, 0.55f, 0.55f, 1f),
});
}
private static string GetPresetShortNameFromColor(Color c)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
if (c.r > 0.85f && c.g > 0.8f && c.b < 0.35f)
{
return "C";
}
if (c.r < 0.2f && c.g < 0.2f && c.b < 0.2f)
{
return "I";
}
if (c.r > 0.8f && c.g < 0.4f && c.b < 0.4f)
{
return "R";
}
if (c.g > 0.8f && c.r < 0.4f && c.b < 0.4f)
{
return "G";
}
if (c.r > 0.8f && c.b > 0.8f && c.g < 0.6f)
{
return "L";
}
return "-";
}
private static float EaseOutCubic(float t)
{
float num = 1f - t;
return 1f - num * num * num;
}
private static float EaseInCubic(float t)
{
return t * t * t;
}
}
}