

Adds enemy health bars and floating damage numbers to R.E.P.O.
-damage numbers pop up on every hit.This is an independent re-implementation of the idea — it shares no code with other health‑bar mods.
All options are under the BepInEx config (com.riggola.anotherenemyhealthbars.cfg).
| Setting | Default | Description |
|---|---|---|
HeightOffset |
0.6 |
Extra height above the auto-detected top of the enemy. |
DisplaySeconds |
8 |
How long the bar stays after the enemy was last hit/grabbed. |
FadeDistance |
40 |
Distance at which the bar fully fades out. |
ShowOnGrab |
true |
Also show the bar while grabbing the enemy. |
AlwaysVisible |
false |
Keep every enemy's bar visible at all times. |
| Setting | Default | Description |
|---|---|---|
BarScale |
1.0 |
Overall size multiplier for the health bar (and its text). Range 0.25–5. |
DamageNumberScale |
1.0 |
Size multiplier for the floating damage numbers. Range 0.25–5. |
Colours are hex strings — #RRGGBB or #RRGGBBAA (the alpha channel controls transparency). An invalid value falls back to the default.
| Setting | Default | Description |
|---|---|---|
BarColorHigh |
#33D933 |
Bar colour at full health. |
BarColorLow |
#D91A1A |
Bar colour at (near) zero health; the fill blends between this and BarColorHigh. |
BarBackground |
#000000A6 |
Bar background / frame colour (alpha = transparency). |
TextColor |
#FFFFFF |
Colour of the "current / max" text. |
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Show floating damage numbers. |
ColorSmall |
#FF8C26 |
Colour of small hits (damage < 20). |
ColorMedium |
#FFCC33 |
Colour of medium hits (damage 20–49). |
ColorLarge |
#FF4033 |
Colour of large hits (damage ≥ 50). |
Colours can be edited live with ConfigurationManager — changes apply immediately.
Purely client-side / visual. Each player who installs it sees the bars; players without it are unaffected. No host requirement.
Made by AI.