
ItemConjurer
A mod that lets you spawn custom items with a graphical interface.Details
📦 CHANGELOG – ItemConjurer
Changelog format based on Keep a Changelog This project follows Semantic Versioning.
[2.3.1] – 2025-04-21
🐛 Fixes
- Fixed: Items and valuables were spawning too high above the player, causing unintended collisions with ceilings and small room structures.
🧼 UI/UX
- Reduced overall UI width to better fit various screen sizes and avoid overlap.
- Introduced a collapsible option for a more compact experience in constrained layouts.
- Applied minor visual refinements to improve clarity and alignment.
🔥 Removed
- Removed the "Advanced Settings" system to simplify the interface and reduce clutter.
[2.2.0] – 2025-04-20
✨ Features
- Added enemy spawning system compatible with single player and multiplayer (host‑only mode)
- Created an internal module dedicated to single player enemy spawning
- Implemented categorization for items, valuables, and enemies in the spawn UI
🧼 UI/UX
- Applied light visual refinements across all UI panels
- Exposed categorization filters and group headers for clearer navigation
🔧 Architecture
- Centralized all dependency injection services into a single bootstrap module
- Refactored internal search classes for greater modularity and extensibility
⚡ Performance
- Increase wait time for the Repo Lib library to finish loading items, valuables, and enemies
[2.1.0] – 2025-04-13
✨ Features
- Added "Favorites" system: mark frequently used items for quick access
- Added "Recent" history: track the latest spawned items across sessions
- Persistent storage for both lists using internal config file
- Visual indicators for favorited items in the spawnable list
🧼 UI/UX
- New tabs for "Favorites" and "Recent" (auto-populated and persistent)
- Favorite toggle directly accessible from each item entry
🧪 QA & Testing
- Added tests for persistence of favorites and recent items
[2.0.0] – 2025-04-12
🚀 Highlights
- Complete architectural overhaul for better scalability and maintainability
- Full redesign of the in-game debug UI with advanced spawning options
- Major performance optimizations across search and item discovery
- Multiplayer compatibility and visibility fixes
- New draggable window system and modular UI component structure
✨ Features
- Redesigned runtime UI with modern layout, cleaner hierarchy, and collapsible advanced controls
- “Advanced Settings” section for custom spawn quantity and delay
- Toggleable floating window with drag support (excluding UI controls)
- Live filtering and search using an optimized
SpawnableFinder
- Foundation laid for future features like favorites, spawn history, and tags
🔧 Architecture
- Legacy
ConjurerServices.cs
removed and replaced with modular service injection - UI broken into reusable components:
SpawnTab
,SpawnableList
,SpawnControls
- Clear separation of logic, data, and rendering responsibilities
- Improved repository access with internal caching by type and category
- Cleaner integration with multiplayer systems and spawn validation
⚡ Performance
- Refactored search logic to support fast filtering with category/type matching
- Removed redundant runtime validations and Unity API calls
- Smarter object registration and filtering at discovery time
- Coroutine-based multi-spawn with precomputed spawn positions
🐛 Fixes
- Fixed: Some
Valuable
objects were missing or invisible to other clients in multiplayer - Fixed: UI flickering caused by tooltip label changes during layout/repaint
- Fixed: “Advanced Settings” panel jittering when hovering over interactive controls
- Fixed: Input fields could not be cleared when editing amount or delay
- Fixed: Repaint crash due to dynamic control count in layout group
🧪 QA & Testing
- Complete test suite covering UI, logic, multiplayer, and stability
- Runtime test coverage for spawn flow, multi-item spawning, and UI toggles
🧼 UI/UX
- Simplified visual style with clear margins, boxed sections, and unified font styles
- Inputs are now decoupled from values for natural typing/editing
- Removed visual noise from unnecessary separators
- Responsive layout with consistent button sizes and input spacing
- Fully stable UI layout with zero flicker and full mouse navigation
[1.0.2] – 2025-04-09
📝 Documentation
- Properly included
CHANGELOG.md
in the Thunderstore package.
[1.0.1] – 2025-04-08
📝 Documentation
- Improved
README.md
with better formatting, clearer instructions, and proper English translation.
[1.0.0] – 2025-04-06
✨ Features
- OnGUI-based UI for item search and spawning with tab system
- Support for both local and networked spawning (
PhotonNetwork
) - Save/load custom configurations as JSON (
ConjurerSettings
) - Keyboard navigation (
F1
) using modern Input System
🔧 Architecture
- Layered architecture:
Core
,Interfaces
,Services
,Data
,UI
,Patches
,Utils
- Dependency inversion with decoupled services via interfaces
- Manual dependency injection through
ConjurerServices.cs
- Uses design patterns: Service Locator, Local Cache, and SRP (Single Responsibility Principle)
⚡ Performance
- Optimized
ItemRegistry
with precaching and local caching - Rewritten
PrefabLocator
with internal name-based cache - Removed redundant
Resources.LoadAll
calls at runtime - Safe validation in
SpawnService
to prevent networking issues