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Last Updated
5 days ago
First Uploaded
5 days ago
Downloads
24K
Likes
6
Size
64KB
Dependency string
Swaggies-LevelScaling-0.9.1
Dependants

Categories

0.9.1

  • Fixed an issue where completed extractions weren't being counted if a moneybag was extracted
  • Swapped the starting levels of Danger Zone (now lv 5) and Shared Durability (now lv 12)
  • Danger Zone and Shared Durability's gimmicks are now disabled if the truck is in its leaving state (either "destroying slackers" or "starting engine")

0.9.0

  • Run Stats - alongside level stats, LevelScaling will now record stats for the entire run; these stats will be displayed on the save file in the main menu. When loading a save without run stats, they will be automatically created for that save. Run stats will be deleted if a save is deleted, even if LevelScaling is not installed when deleting the save.

Preview

  • New challenge level: "Shared Durability" - appears starting level 5
  • When "guaranteed challenges" is enabled, you may now have the same challenge type appear consecutively
    • this fixes an issue where guaranteed challenges would not occur if only one challenge type was enabled in the config
  • Dense Fog: player damage is now reduced by 20%
  • Enemy Rush: the camera glitch effect that plays when healing will now be omitted for small heals that occur in quick succession (to hopefully prevent your screen from flashing a lot)
  • Over-Overcharge: will no longer occur earlier than level 10; overcharge speed will no longer be affected by moon phases
  • Fixed an issue where the progress bar would not display when challenge tutorials are shown at the start of a level

0.8.1

Some small balance changes to challenges

  • Dense Fog: reverted the visibility change, made level size even smaller than previously (by about 17%)
  • Lights Out: lowered the visibility further by about 5%, increased walk speed by about 5%
  • Enlarged Level: increased size by about 10%, increased stamina regen speed by 33%
  • Danger Zone: revivals no longer put you at 11 hp, extra damage via Increased Damage is no longer accounted for (although at the moment challenges cannot be combined... yet!)
  • Fragile Valuables: increased fragility and reduced durability by 10%, increased average value by 10%, made values round to 100 after applying the multiplier
  • Overtime: increased total map value by 7%
  • Broken Map: level is now 10% smaller

0.8.0

  • You are now able to configure most changes that Level Scaling previously made. The list is as follows:
    • For module count: base amount, randomness, per-player scaling, and map-specific multipliers.
    • For extraction count and total map value: base amount, randomness, and per-player scaling.
    • For haul goal (quota): base difficulty, extraction point scaling, and rounding (eg. to hundreds or to thousands)
    • For challenges: you can now guarantee challenges on each level should you wish, and re-enable the possibility for challenges to occur on levels where the moon phase switches
      • Note that when challenges are guaranteed, the level requirements for each challenge are ignored
  • New challenge level: "Danger Zone" - appears starting level 12
  • Slightly reduced visibility during Foggy Level and Lights Out challenges
  • Increased the rate at which overcharge discharges during Enemy Rush and Over-Overcharge
  • Level stats will now be hidden during a challenge tutorial popup
  • Hopefully fixed an issue where challenge levels could happen on the disposal arena
  • Hopefully fixed an issue where items falling in pits might incorrectly increment the Broken value stat

0.7.0

  • You can now configure if Level Scaling modifies the base game scaling, including module counts, extraction counts, quota scaling, and total map value scaling. (all host only)
    • If any Challenge Level types modify these values, the modifications will adjust accordingly to the vanilla amount or Level Scaling amount, whichever is selected in the config
  • You can now configure the individual weights of each challenge level type (all host only)
  • You can now toggle each individual statistic on the level stats UI (client-side)

0.6.4

  • Updated for 0.1.2.47_beta
  • You can now choose how the Extracted value displays on the stats UI - original total map value, current remaining map value, or alternate between the two (see config)
  • Challenge levels will now be impossible on Levels 5, 10, 15, 20, and 25
  • Some balancing changes to the Enemy Rush challenge to account for the new moon phases

0.6.3

  • Updated for 0.1.2.37_beta

0.6.2

  • Added configuration options for hiding the level stats UI under certain conditions
  • Added a configuration option to hide the legacy overcharge UI
  • Added a configuration option to multiply the chances of or disable Challenge Levels altogether
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