Fixed an issue where a cancelled extraction would not unpause the timer
Hopefully fixed an issue where the amount of bonus time for overselling was backwards
1.1.0 - Complete Overhaul
Overhauled the UI - now uses its own SemiUI GameObject instead of attaching itself to pre-existing UI, allowing for more animation in general
When playing with less than 6 players, the timer will start at a slightly higher amount, increasing with less players
During Final Extraction, the timer will now be stopped when the engine is started
During Final Extraction, if the truck is in the "Destroying Slackers" state and the timer runs out, semibots who are already inside the truck will not die
The truck is not safe until it has been started - leaving the truck will additionally make you vulnerable to the timer again
Added a few more difficulties (full customization will probably come at a later date)
Fixed an issue where the timer wouldn't pause during extractions for non-host clients
Fixed an issue where red eyes wouldn't appear consistently - they will now appear for all semibots when there are 15 seconds or less. If the timer is extended or paused, the red eyes will go away
Fixed an issue where bonus extract time was not calculated properly on difficulties other than Normal
Fixed an issue where bonus money at the end of a level was not calculated properly on difficulties other than Normal
Fixed a few syncing issues with non-host clients
Updated for 0.1.2.23_beta
1.0.1
Fixed an issue where the time added per extraction would stack for each player in the lobby