

PhysGrabCart.CartMassOverride, PhysGrabObjectImpactDetector.FixedUpdate) and every cart field the mod reads are unchanged in v0.4 — recompile is sufficient and behavior is identical to 1.0.2 on the new game build.CartMassOverride adds twice the summed mass of items currently in the cart's tray, so an empty cart stays at vanilla 4 and a loaded cart scales proportionally with its payload. Replaces the old flat 6x multiplier, which over-weighted empty carts and under-scaled very heavy loads.rb.mass change at PhysGrabCart.Start. That was leaking the mass bonus into weak-grab lifts, door collisions while coasting, and every other cart interaction where no one was actively pushing. Scope is now strictly "during an active push."CartMassOverride calls. Loaded turn rate returns to roughly empty-cart feel.