
PlayerLevels
Kill monsters, clear levels, gain exp and grow (WIP)Details
Changelog
[0.0.11] - 2025-05-09
Changed
- Level Ups no longer apply on level 0, the player must complete at least one level from now on
- Some UI positions
Fixed
- HP resetting to 100 whenever a scene load is triggered
- Resolved a NullExcept issue with some scene transitions when playerLeave notifications are scheduled for UI rendering
- Removed some debug hotkeys that was not meant for release
- Fixed desync of stamina upgrades in multiplayer as a client
Known Issues
- Item upgrades are applied twice as a client when the host has sharedupgrades or similar mods
[0.0.11] - 2025-04-29
Changed
- README.md with demo gif and formatting
[0.0.10] - 2025-04-29
Added
- Configurations to add custom monsters to the exp table
- Updates to README.md to add instructions on how to add custom monsters and how to add exp for killing custom monsters
Fixed
- Potential NaN exp gain and level up when configuration sets
Exp needed to level
to0
- Missing exp values for Headman
[0.0.9] - 2025-04-29
Fixed
- Desync counter going negative, upgrades should work again
[0.0.8] - 2025-04-29
Added
- Added a notification when a player leaves the game, can be disabled in the config
Changed
- Tumble launch damage is no longer added to the base damage but replaces it
- Rebalanced Tumble launch damage scaling
- Level 1 (Default: 15 damage, no increase from base damage)
- Level 2 (Default: 25 damage)
- Level 3 (Default: 35 damage)
- Level 4 (Default: 45 damage)
- Tumble Damage for each level after 4 (default: 5)
Fixed
- Issues with Exp counter not displaying actual exp gained correctly
- Null exception errors related when checking stats too eagerly when transitioning between scenes
Temp Solution
- A desync hotfix is implemented to compensate players for missing upgrades. Players with missing upgrades will get additional upgrades on their next level up
[0.0.7] - 2025-04-26
Added
- UI for player leaving during a game
Fixed
- Some issues with Exp & level up page animations playing during game loading
- Issue with kill count tracking not being reset
[0.0.6] - 2025-04-25
Added
- UI for experience gained for killing monsters
Changed
- Rebalanced level up values
- Config descriptions to be "more" accurate
Known Issues
- Tumble damage does not work as a client (non-host)
- Enemy deaths sometimes triggers multiple times causing multiple exp gains
- Enemy deaths sometimes do not register as a client (non-host)
- UI animation sometimes plays too fast
- Player Health is sometimes desynced between host and clients
[0.0.5] - 2025-04-23
Added
- Added config for monster exp gained when monsters are killed
- Added config for exp required for level up
Changed
- Rebalanced base values for levelling
Known Issues
- Tumble damage does not work as a client (non-host)
- Enemy deaths sometimes triggers multiple times causing multiple exp gains
- Enemy deaths sometimes do not register as a client (non-host)
[0.0.4] - 2025-04-22
Added
- Tumble damage scaling with player levels
- New configuration options for Tumble damage:
- Level 1 Tumble Damage (default: 20)
- Level 2 Tumble Damage (default: 40)
- Level 3 Tumble Damage (default: 60)
- Level 4 Tumble Damage (default: 80)
- Tumble Damage for each level after 4 (default: 10)
- Extra jump attribute for players
Changed
- Updated README.md with new configuration options
[0.0.3] - Previous Release
Initial release features.