
Mutators
Inject some chaos (and possibly despair) into your R.E.P.O. runs with Mutators! A random modifier will be chosen to alter your current level in some way.Details
v0.5.0
- Add possibility to turn off manual laser action for the Firing My Laser Mutator
- New Mutators: Voiceover, The Floor Is Lava
- Voiceover: Player voices are randomly swapped between all players
- The Floor Is Lava: Players take damage when touching unpadded surfaces, this happens every second
- Damage is configurable
- Optionally, it is possible to choose an amount of players in the config that will be immune to this mutator's damage
- Add lifecycle hooks for developers
- Log a warning in the host's console when using the None mutator as a fallback
v0.4.4
- Prevent Firing My Laser laser from firing when taking damage from healing another player
- Adjust Laser damage to enemies from 20 to 30 per tick, this is now also configurable
- Add config option to disabled Apollo 11 Anti-Gravity on items that are in cart/extraction
v0.4.3
- Prevent laser from firing after being revived after self destructing
v0.4.2
- Prevent Firing My Laser laser from continuing after being revived
v0.4.1
- Prevent Firing My Laser laser from activating while typing in chat
- Hide Special Action UI while spectating
v0.4.0
- Prevent 0 damage instances from killing the player during One Shot, One Kill
- Reduce Duck This default cooldown to 60 seconds, from 120 seconds
- New mechanic: Special Action
- Special Action HUD Y position and keybind can be configured
- New mutators: Protect The Weak, Firing My Laser
- Protect The Weak
- One player spawns as the bodyguard, equipped with a tranq gun with infinite ammo and increased health
- Other players spawn with significantly reduced health
- The bodyguard dies if they are the last one standing
- Firing My Laser
- Semibots get access to Special Action: Laser
- Laser special action has a configurable cooldown (60 seconds default)
- Laser also activates when getting hurt, this ignores the cooldown
v0.3.1
- Prevent mutator description popping up when other players use their map tool
- Make custom UI elements disappear while in the ESC menu
v0.3.0
- Improve codebase maturity
- Add mutator descriptions, including a bunch of related configuration
- Add "bad luck protection" on mutator selection logic
- Add singleplayer support (experimental)
- Force the game to be more lenient with maximum allowed of active monster orbs on the level while Hunting Season is active
- Add Sealed Away mutator
- Breaking valuables has a configurable chance to spawn a monster
- These are permanent additions to your level, they respawn just like normal monsters
- Sealed monsters have had their powers siphoned
- Sealed monsters do not have an orb drop limit
- Sealed monsters have significantly reduced health and appear smaller than their normal counterparts
v0.2.3
- Fix ArgumentOutOfRangeException causing infinite loading screen while the There Can Only Be One mutator is active
v0.2.2
- Fix enemy blacklist for Ultra-Violence and Hunting Season being applied after enemies had already been chosen
v0.2.1
- Add the option to enable instant revive in truck or active extraction point for the One Shot, One Kill mutator. Disabled by default
- Disable healing friends during One Shot, One Kill. No more accidentally one shotting yourself
- Disable the spawning of monsters that do not drop an orb while the Hunting Season mutator is active
- Increase player grab range as if 3 levels higher while Rusty Servos is active
- Add configurable monster spawn blacklist to Ultra-Violence
- Prevent custom keybinds from triggering while having chat open
v0.2.0
- Fix issue where the Hunting Season mutator would spawn weapons which had already been used
- Add more bang to the Out with a Bang! mutator, explosion size and damage now scales with enemy difficulty tier
- New mutators: There Can Only Be One, Volatile Cargo
- There Can Only Be One: All enemy spawns are the same monster, e.g. all Robe
- Volatile Cargo: Valuables explode when destroyed, explosion size and damage scales with value
v0.1.4
- Fix issue that would cause items that spawn other items onDestroy to crash the Hunting Season Mutator setup
v0.1.3
- Fix issue that would cause client mutators to desync from the host's when returning to lobby after the arena
v0.1.2
- The Duck Mutator This now always attempts to spawn a duck
- Make current mutator and target (e.g. president) UI elements size configurable
- Add configurable keybind to hide current mutator UI, bound on H by default
v0.1.1
- Fix enemies getting affected by Apollo 11 Zero-Gravity
- Add configurable keybind for downwards momentum to Apollo 11
- Add configurable Y position for current Mutator overlay
v0.1.0
- Add the ability to lock mutators between configurable levels
- Add config option to prevent the surplus from being instantly destroyed and having its value multiplied by the
Handle With Care
Mutator
v0.0.1
- Initial pre-release