
BetterUpgrades
All upgrades now have tier two and tier three variants! Upgrades are now SUPER customizable!Details
Changelog
All notable changes to this project will be documented in this file.
[1.5.0] - 2025-4-22
Update
- Code readability
- Fixed player scaling issues
Added
- Conforming price upgrade scaling option
[1.4.4] - 2025-4-20
Update
- Fixed range two using strength two's upgrade script
[1.4.3] - 2025-04-19
Update
- Min rangevalue for maxinshopUPGRADE is now 0, setting it to 0 disables it!
[1.4.2] - 2025-04-17
Update
- Fixed being unable to use Range Upgrade Three
- Fixed Plugin folder clutter
[1.4.1] - 2025-04-16
Updated
- Changes to manifest, README, and CHANGELOG
[1.4.0] - 2025-04-16
Added
- Toggle for every modded upgrade that allows team upgrades or not
- Set the max amount of times each upgrade can appear in the shop
Removed
- Single toggle for team upgrades, replaced by toggle for each individual upgrade
[1.3.0] - 2025-04-12
Updated
- ACTUALLY Balanced prices this time
Added
- Config price ranges for Vanilla upgrades
- Added a player scaling feature, prices increase the more players
Removed
- Enable/Disable Modded Scaling, just leave it at 50 for vanilla
[1.2.0] - 2025-04-09
Updated
- Accurate prices in the configs
- Prices accurately represented in the shop
- Start of initiliazation of item values
- Starting Prices of upgrades have been balanced
- Min/Max values of certain configs
Added
- More Configuration, Commands, enable/disable prices scaling, base price increase multiplier
[1.1.2] - 2025-04-08
Added
- More Configuration, change the scaling price of items. Modded Default: 50%, Vanilla Default: 50%
[1.1.1] - 2025-04-06
Updated
- Remove debug window spam, sorry lol
[1.1.0] - 2025-04-06
Added
- More Configuration, change prices and enable whether or not vanilla items get their prices average (no min or max - consistent)
[1.0.1] - 2025-04-05
Updated
- Manifest changes