

First, load a lobby up to allow the spawn system to register all enemies, including modded ones.
The mod will generate a config for you. You might have to close R.E.P.O for it to show up.
We can configure the basic enemy spawn rate scaling here
Follow the simple linear formula for enemy spawns to get the results you want:
In this case we can try to configure the head enemy's spawning
The chance for the monster to be picked as a spawn target. A higher weight mean this monster will appear more often than the others.
minimum level for the monster to spawn at all
max level the monster may spawn in
A custom level curve. Each comma separated number represents a multiplier to the enemy spawn weight. So 1.0,5.0,2.0 would mean 1x spawnrate for level one, 5x for level 2, and 2x for level 3 respectively. The multipliers will 'loop around' to the first value if the end is reached.
A custom level curve. Each comma separated number represents a fixed amount of spawns for the enemy (int). So 1,3,0 would force the enemy to spawn once on level 1, 3 times on level 2, and 0 times on level 3. The multipliers will 'loop around' to the first value if the end is reached.
Note that both level curves don't account for min and max level ranges. The first number will always be for level 1, then level 2, etc.
1.0.1
Changed the mod dependencies so the mod always runs properly
Updated for Version 0.3.0
(The mod was missing AutoHookGenPatcher as a requirement)