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R.E.P.O.
Emergency_Dice_REPOED
R.E.P.O.
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Emergency Dice REPOED
Dice??? First Lethal Company now here?!?
slayer6409
https://github.com/slayer6409/EmergencyDiceRepoed
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slayer6409-Emergency_Dice_REPOED-1.1.0
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99 other mods
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1.1.0
Updated for new Repo Update
More things to potentially come after I see a bit of the new stuff
1.0.12
Removed accidental addition of MoreUpgrades DLL
1.0.11
Updated for the Newest version of R.E.P.O
1.0.10
Fixed possible multiple rolls (Again)
Made the health gained from random temp stat also give you the health
Possible Fix for Revive (It worked fine in testing with minimal mods)
Some other changes
Future dice effects setup
New Dice Effect Typing that way I can have specific effects per dice easier
Any new dice effects using these will not roll on any dice and will only be available using select effect menu
1.0.9
Fixed possible multiple rolls
Possible fix for revive doing weird things
Fix for Random Upgrade Multi giving host MANY upgrades based on player count
Other various fixes here and there
1.0.8
Fixed some issues
Changed some things to work with the current Version of RepoLib
Some enemies will still error on spawn, (such as the Bangers) but those
should be
fine and they shouldn't constantly spam errors anymore
1.0.7
Fixed an inverted if statement
Fixed some other issues with hinge breaker (limited it)
Added the ability for items spawned from "Random item" to be saved after the round via config
Some other changes
1.0.6
Fixed some issues
Added new Event
Sorry Glitch :D
1.0.5
Added a new die (this one is a shop item)
Added the ability to hit E to roll the die in case you didn't want to throw it
It will fly in a random direction and can possibly hit you >:D
If you want it only to be with hitting E, change the throw speed to a very high number
New effect specifically for the die
Things are a bit "Glitchy" :D
SAUGER MY BOY
1.0.4
Made sacrificer teleport first then spawn things
Possibly fixed revives spawning out of bounds by teleporting ****the head to the truck first
A few new events
Sorry not sorry >:D
There is a disabled effect by default just in case since some people wouldn't like it, but check it out if you dare xD
it might be kind of wonky sometimes with modded enemies or gnomes
1.0.3
Added a bunch of new events
Added a way to tell what you rolled (with or without spoilers)
fixed some issues
it might work slightly in singleplayer, but some things might still not work in singleplayer
Added a config option to change how hard you need to throw it for it to register a roll
Added a few new dice!
hehehehe
Hopefully I didn't break anything, but it seems to work well with testing
1.0.2
Added a new event
Added sounds
Added RepoConfig Compat
fixed some issues
1.0.1
Fixed Upgrades given not applying until the next scene change
Only works for vanilla upgrades and upgrades that depend on MoreUpgrades
Improved spawning of items so they have a MUCH higher chance to spawn and not spawn in a wall lol
Fixed the scroll speed on the Select Effect/Debug Menu
Added a few new events
Removed some testing things I forgor to remove
1.0.0
Released
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