Details

Last Updated
2 months ago
First Uploaded
2 months ago
Downloads
487K
Likes
27
Size
66KB
Dependency string
soundedsquash-Enemy_And_Valuable_Spawn_Manager-0.5.5
Dependants

0.5.5

  • Added per-level valuables to the Spawn Manager menu.

0.5.4

  • Fix a bug where per-level items wouldn't work in the same session.

0.5.3

  • Added per-level items to the Spawn Manager menu. Includes the Shop level.

0.5.2

  • Add setting to disable the Spawn Manager button on the main menu.

0.5.1

  • Moved enemies buttons into a submenu to prevent clutter on the main page.
  • Sorted buttons in the menu alphabetically.

0.5.0

  • Added support for disabling shop items!
  • Reordered the menu so per-level enemies buttons are last.

0.4.2

  • Fixed a bug where per-level enemies would not be applied if the spawn manager menu had not been opened before starting a run.
  • Bumped MenuLib to 2.4.1.

0.4.1

  • Fixed menus for custom level enemies not working.

0.4.0

  • Added feature to disable enemy spawns on a per-level basis (thanks Justin-dr)

0.3.3

  • MenuLib is now a soft dependency, meaning it's not a requirement.
    • It is still highly recommended to keep MenuLib as the in-game Spawn Manager menu is missing without it.
  • Fixed a small performance issue with the menu.
  • Bumped MenuLib to 2.3.0.

0.3.2

  • Hide configs from REPOConfig to prevent confusion.
  • Fill tall items from big instead of wide for stability.
  • Developer stability when using Unity Editor.

0.3.1

  • Prevent leaving the menu if level selection is invalid.

0.3.0

  • Valuables can be changed without restarting.
  • The chance of spawning large items in small spots is greatly reduced.
    • Added a configurable default valuable. Only seen if not enough valuables are enabled.
  • Various bug fixes.

0.2.2

  • Bump MenuLib version to 2.1.3.

0.2.0

  • Added level manager to enable/disable levels.

0.1.5

  • Updated to support MenuLib 2.1.1. This fixes the issue where on/off would not show the correct values.

0.1.4

  • Fixed error while loading level in a multiplayer lobby.

0.1.3

  • Updated to support MenuLib 2.0.0.

0.1.2

  • Fixed error while loading level when there weren't enough unique valuables. This still requires at least one generic valuable to be enabled.
  • Known Issue: Disabling too many valuables can cause a soft-lock if there is not at least one generic valuable enabled.

0.1.1

  • Fixed error while loading level when there weren't enough enemies enabled causing a soft-lock.
  • Fixed popup text on Disable All enemies.

0.1.0

  • Initial release.
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