1.0.5

  • Valuable and goal dollar values are now synced across all users in multiplayer. Only the host needs the mod.
  • Readme updates.

1.0.4

  • Fixed bug where it would only multiply value on first level of a session. Thanks MildilyAcidic for pointing this out.
  • Lose exact value for glass items for code stability.

1.0.3

  • Updated BepInEx dependency to match recommended version.
  • Fixed DollarMultiplier logic to work with this version of BepInEx.

1.0.2

  • Fixed visual bug where DollarMultiplier would apply to the client, but that does not match the host values.

1.0.1

  • Fixed bug where DollarMultiplier would apply to the goal value as well.
  • If configuration is invalid, revert to default values so mod can still run.
  • Refactored mod classes.

1.0.0

  • Initial release.
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