
Hunter
She's sent an emergency directive: ''Join the fight!''Details
v0.3.0
- New Experimental Settings (Toggle from ImGui window)
- Unlink missile - level relation
- Interactable: ChinyTozo
- When playing as hunter, a couple will spawn every stage (minus Contact Light)
- Interacting with ChinyTozo summons a wave of enemies. Defeating the enemies will reward the player with 1-3 missile tanks.
- Minor SSR interaction
- Fixed bug where VarSuit was giving GravSuit's effects
- Fixed unused sound asset having the same identifier as another sound
- Minor changes to charge looping sound
- Freeze no longer makes enemies fully solid
- Configurable ImGui option to revert to old behavior
v0.2.5
- ReturnsAPI adjustment (RecalculateStats)
v0.2.4
- ReturnsAPI
- Fixed an issue where online charge shots were not displayed.
v0.2.3
- Ice beam now has a custom debuff instead of using a combination of vanilla debuffs; it now stops enemies in their tracks and allows the player to stand on them.
- Fixed an issue with charge flare that caused it to deal triple the intended damage.
v0.2.2
- Fixed an issue in the Power Bomb state that could cause a crash when exiting the state.
- "Destroy offscreen beams" will stop rendering other player's beams online after a moment for lag purposes.
v0.2.1
- Updated beam sprites
- Make wave beam's depth
-301so it appears in front of most objects - Disable Beam Limit setting by default
- Added new "Destroy Offsceen Beams" setting which is enabled by default
- Slight code modification to the fire beam function and beam finder (for beam limit)
v0.2.0
- Initial release
v0.1.0
- Pre-release