using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MuteElites")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MuteElites")]
[assembly: AssemblyTitle("MuteElites")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MuteElites
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("Bloonjitsu7.MuteEliteSpawnSoundPlugin", "MuteEliteSpawnSoundPlugin", "1.2.0")]
public class MuteElites : BaseUnityPlugin
{
public const string PluginGUID = "Bloonjitsu7.MuteEliteSpawnSoundPlugin";
public const string PluginAuthor = "Bloonjitsu7";
public const string PluginName = "MuteEliteSpawnSoundPlugin";
public const string PluginVersion = "1.2.0";
public static ConfigEntry<bool> EliteSFXConfig { get; set; }
public static ConfigEntry<string> ChooseSFXConfig { get; set; }
public static ConfigEntry<bool> TestSFXConfig { get; set; }
public void Awake()
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
EliteSFXConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Custom SFX", "Enable Custom SFX For Elite Spawns", false, "If this is enabled, then the elite spawn sounds will be replaced with a new sound effect instead of being removed.");
ChooseSFXConfig = ((BaseUnityPlugin)this).Config.Bind<string>("Choose SFX", "Set Custom SFX For Elite Spawns", "Play_item_proc_lowerPricedChest", "Sets the custom SFX that will play when a T2 elite spawns. Default is the Sale Star proc sound, requires the previous config enabled to function.");
Util.PlaySound_string_GameObject += new hook_PlaySound_string_GameObject(OnPlaySound);
}
private uint OnPlaySound(orig_PlaySound_string_GameObject orig, string soundString, GameObject gameObject)
{
if (soundString == null)
{
return 0u;
}
if (soundString.Contains("elite_bismuth_spawn") || soundString.Contains("elite_onyx_spawn") || soundString.Contains("realgar_spawn") || soundString.Contains("elite_phenakite_spawn") || soundString.Contains("elite_aquamarine_spawn"))
{
Log.Message("Removed SFX From " + (object)gameObject);
if (EliteSFXConfig.Value)
{
string value = ChooseSFXConfig.Value;
Util.PlaySound(value, gameObject);
}
return 0u;
}
return orig.Invoke(soundString, gameObject);
}
private void OnDestroy()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
Util.PlaySound_string_GameObject -= new hook_PlaySound_string_GameObject(OnPlaySound);
}
}
}