

Completely reworked the Lunar Gaze laser (details in the Readme)
False Son can no longer use the Club Swipe attack during phases 2/3
Fixed False Son AI completely breaking during phases 2/3 if you stand behind a pillar, he'll now attempt to use Fissure Slam to flush you out once he gets close
Replaced the new Fissure Slam lightning patterns from 0.1.1 with much better ones
Improved rotations for the lightning patterns
Corrupted Paths dash no longer deals any contact damage
Decreased Corrupted Paths wind-up time by 0.2s, and lightning strike delay by 0.1s
Fixed lightning strikes/lunar crystals applying lunar ruin twice
Fixed lightning dealing wildly inconsistent damage
Lightning now has the "Bypass Armor" damage type
Prime Devastator damage over time will now properly be cleansed once the fight ends
Fixed passive lightning not appearing during phase 3
Added some variance to the Tainted Offering (Phase 1 Special) spread pattern
False Son is now immune to Freeze (meant to add this in the first version but forgot)
Increased the delay between Fissure Slam and Laser Gaze lightning strikes
Reduced the amount of passive lightning spawned in phases 2/3
Added 2 new Fissure Slam lightning patterns
Increased Corrupted Paths Dash distance
Fixed Lightning damage being reduced based on the amount of shields you have
Increased lunar ruin duration from Lunar Rain crystals to match that of lightning bolts
Reduced the chance of Lunar Rain crystals spawning right next to each other
Borrowed some changes from JeffDev's FalseSonBossTweaks:
Added FS AI Fix as a dependency