

Balance patch will be coming within the next few days; various nerfs will be applied.
https://github.com/BogRtM/Pathfinder/issues
For the moment, multiplayer seems to be broken when playing as client; highly recommended to host when you can.
The Pathfinder is a glass cannon melee survivor who commands a robotic falcon, Squall. Together, they can dish out tremendous DPS, and take down any game!
• Squall can be commanded to focus on selected enemies, or return to you when necessary.
• Unlike other melee survivors, you have low HP and no armor; poke from afar when necessary and choose your engagements wisely.
• The Pathfinder prefers items that increase his burst damage potential, while Squall benefits greatly from attack speed and critical chance.
• Lysate Cell is highly recommended!
This survivor was inspired by Insect Glaive from Monster Hunter, and Rexxar from the Warcraft series.


This is an early access, alpha release of a WIP survivor. He is still incomplete, and in active development. As such, please understand that he may be buggy, and that many things are still liable to change for the 1.0 release, even his gameplay and kit design. My intent on releasing him as he is now is to find bugs and to gather external feedback. Please feel free to contact Bog#4770 on discord with bug reports or feedback. For now, a config file has been provided for you to play around with some of his values.
• bruh
- 3D modeling
- rigging
- Squall design
• rob + TheTimeSweeper
- Providing the Henry character base template
• Bog
- Character concept + design
- coding
- animations
- skill icons
- custom VFX
- custom UI
Custom SFX sourced from
• mixkit.co
• zapsplat.com
• Fix bugs and incompatibilities
• Ensure working multiplayer functionality
• Implement KingEnderBrine's Extra Skill Slots
• Item displays
• Write lore
• Make custom master prefab for Pathfinder NPC
• Mastery skin
• Implement an alt secondary skill that encourages a more melee-focused playstyle
• VFX + SFX for Rending Talons
• alt skills for Squall
• Allow Squall to inherit equipment
• Improve animations as necessary
• Mod compatibility
• Improve Fleetfoot VFX
• Make custom UI elements for command mode
• Achievements + unlockables
• Make more custom SFX
And some other stuff I'm probably forgetting
I am still very much a beginner when it comes to coding and modding, and am requesting the aid of more experienced coders who can help me diagnose bugs, optimize code, and help ensure working multiplayer functionality. If you have advice or suggestions on how to improve my code, please reach out to me.
Reach out to Bog#4770 on Discord with feedback, or find me on the official Risk of Rain 2 modding server.
• First and foremost, EnforcerGang, for inspiring me to do this in the first place
• The good folk of the RoR2 modding server, for teaching me how to code and for being a great source of motivation
• Vibe and Scruff
• My friends from the netherweebs server

0.1.3
• Activating Follow mode now teleports Squall to you if the distance is great enough
- this should fix Squall not appearing in Voidling's phases 2 and 3
• Issuing an Attack Command will no longer cancel Go For the Throat
• Added config options for some skill CDs
• In multiplayer, Squall's beeping sounds should now only be audible to his owner
• Fixed issue with Rending Talons where being frozen would cause you to get stuck mid spinning animation
• Fixed more language tokens
0.1.2
• Actually included the right readme this time
0.1.1
• Squall now inherits your equipment (but won't use it)
• Added Gesture of the Drowned to Squall's item blacklist
• Fixed some of Squall's language tokens
• Fixed issue where holding down M1 would not throw shurikens properly
• Fixed issue with RiskUI where Squall's special stock was not shown in the skill icon panel
• Slightly thickened Squall's laser pointer for better visibility
0.1.0
• Initial Release