

Fix for DLC3
Add position, rotation and scale Vector3 fields
Better implementation of model parts with null gameObject
Serialize some fields (Didn't work)
Mod rewrite to use Scriptable Objects with backport support
Improved model parts addition part. I don't know how but it seems working fine
Removed Character Model hook. Lemurians now can't get model parts despite them having skins for some reason
Added body name null checkers
Removed log debuggers
Child Locator generator now generates missing transform pairs for objects that already have Child Locator coponent
Improved moment of parts addition
Added an event that invokes before applying model parts
Generates Child Locator with valid transform pair entries for all survivors display prefabs that do not have them
Added "skinName" field to MdelPart, allowing to make a skin requirement using a simple string of skinDef name instead of its scriptable object asset
Added custom condition delegate and an option to use find string instead of child locator bone.
Added ActivePartsComponent output to CodeAfterInitialisation delegate.
Added a method that's just the ModelPart class initializer but a method
Added more null checks