
Body Model Additions API
Adds a system to load custom objects onto characters in game and in lobby. Model additions can require selected skins, skills, skins and skills or custom condition.Details
1.3.0
- Made a ModelPartInfo class for a friendlier ModelPart initialisation
1.2.0
- Added the model parts addition method to Character Model Start method if Character Model doesn't have Model Skin Controller component
1.1.1
- Added a "null check" for an instantiated object to prevent delegate from freaking
1.1.0
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Added custom condition delegate and an option to use find string instead of child locator bone.
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Added ActivePartsComponent output to CodeAfterInitialisation delegate.
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Added a method that's just the ModelPart class initializer but a method
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Added more null checks