
Brynza API
Brynzananas API mod adding features for developers usageDetails
1.6.0
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Added compatibility with Projectile Configurator for RocketJumpComponent and GuidedProjectile
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Added Vector3 scale field for EffectData
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Removed obsolete fields from RocketJumpComponent
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Force value of 0 for RocketJumpComponent will prevent it from rocketjumping entirely
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Improved force apply code for RocketJumpComponent
1.5.1
- Fixed incompatibilities with SkinTuner, ChaoticSkills and PassiveAggression
1.5.0
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Added ClientBuffs feature for CharacterBody
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Added proper events for KeepVelocityOnMoving, Strafe, BunnyHop and AirControlFromVelocityAdd
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Fixed RocketJumpComponent rocketjump for clients
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Added IOnGroundHit interface
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Added PhysForceFlags for RocketJumpComponent
1.4.0
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Added IOnGroundHitServer interface
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Added RemoveBuffsOnGroundHitServer component
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Added defaultConfigValues Dictionary<ConfigFile, Dictionary<ConfigDefinition, string>>
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Added NoWeaponIfOwner feature for BulletAttack
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Added AirControlFromVelocityAdd feature for CharacterMotor
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Added DontFadeWhenNearCamera feature for RendererInfo. Since DLC3 it works half time
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Added BonusForce force feature for BulletAttack
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Added LastJumpTime for CharacterBody
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Added ForceIsOne force feature for DamageInfo (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
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Added ForceIsOne force feature for BulletAttack (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
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Added ForceIsOne force feature for BlastAttack (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
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Added ForceDisableAiControl force feature for DamageInfo (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
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Added ForceDisableAiControl force feature for BulletAttack (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
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Added ForceDisableAiControl force feature for BlastAttack (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
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Added PitchClipCycleStart and YawClipCycleStart for AimAnimator
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Added List<BuffDef> buffsWhileMidair field for RocketJump component
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Added and Removed Overheal Proctype feature (lol)
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Added static float strafeMultiplier for strafe coefficient instead of hardcoded value
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Made sprint button to take raw input if body has SprintAllTime body flag
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Removed Sniper Hurtbox Tracker feature
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Remade onHitGroundServerDictionary from Dictionary to FixedConditionalWeakTable
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Remade RocketJump component to use RemoveBuffsOnGroundHitServer component instead of onHitGroundServerDictionary
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Removed RocketJump applyStrafing field
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Network RocketJump zero vertical velocity
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Added default layer filter for RocketJump sphere search
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Replaced all Unity Debug logs with Bepinex Debug logs
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Made all hooks static
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Fixed Loadout Section Selector flexible vertical scaling
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Fixed buffs not properly registering in time
1.3.0
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Added BulletAttack IgnoredHealthComponents feature
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Added Sniper Hurtbox Tracker feature
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Added Loadout Sections feature
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Added Language Token addition method
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Added Walljump feature
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Updated and deprecated Network Configs feature (trying to setwork configs without affecting client config values is such a pain in the ass)
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Guided Projectile component will get needed components on Awake if they are not set
1.2.0
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Added Network Configs feature
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Added ImmuneToVoidFog body flag
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Added ChangeTimescaleForAllClients util
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Added AddOrRemoveBuffAuthority extensions
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Character Motor removes itself from OnHitGroundServer event on Disable
1.1.0
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Added Strafing feature
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Added Bunnyhop feature
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Added Velocity Override feature
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Added Linked Skill feature
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Added IOnProjectileExplosionDetonate interface
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Added Rocketjump component
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Added Guided Projectile component
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Added OnHitGroundServer event
1.0.0
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Added SprintAllTime body flag
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Added AddEntityStateMachine util
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Added Generic Skill Awake fix