


| Image | Name | Short Description | Type | ||
|---|---|---|---|---|---|
![]() |
Dazzled | Stuns user. Increases incoming damage | Debuff | ||
![]() |
Wounded | Slightly increases incoming damage | Debuff | ||
| Pack of Ciggaretes | Enemies gain negative health regen | Item | |||
![]() |
Painkillers | Slightly increases all health related statistics | Item | ||
| Energised Chocolate Bar | Increases all statistics. Has a chance to consume on next stage | Item | |||
![]() |
Opposing Force | Reflects damage based on armor percentage. Gives armor | Item | ||
| Brass Bell | Every set amount of time increases damage for a short time and reloads your secondary skill | Item | |||
![]() |
Captured Potential | Gives additional equipment slots | Item | ||
![]() |
Guardian Crown | Enemies have a chance to Dazzle upon attacking. Dazzled enemies receive more damage | Item | ||
![]() |
Keychain | Small chance to gain a buff on kill, that increases crit chance and damage | Item | ||
![]() |
Majestic Hand | Enemies have a chance to die on spawn. Enemies receive more damage the weaker they are | Item | ||
![]() |
Otherworldly Manuscript | Continious damage explodes enemies and applies Wound for a short time. Needs to recharge | Item | ||
![]() |
Like a Dragon | Rolls for a damage increase upon hitting your foe. Stacks increase roll amount | Item | ||
| Emergency Medical Treatment | Increases regen based on maximum health. Fully heals on low health. Needs to recharge. Stacks decrease recharge time | Item | |||
![]() |
Rejected Dagger | Shares damage across all enemies. Damage is decreased depending on enemy count | Item | ||
| Skull Gamma Gun | Your gaze damages and irradiates enemies. Irradiated enemies damage and irradiate nearby allies | Item | |||
![]() |
Cool Hat | Spawns current Arch Nemesis as your minion | Item | ||
| Fragile Gift Box | Increases chests content. Has a chance to give content or nothing. Applies Wound on chest interaction | Item | |||
![]() |
Enforcer Hand | On use parry an incoming attack back to the attacker in a short time window. Applies Wound for a short time. Reloads on successful parry | Equipment | ||
| Necronomicon | On use revives last amount of dead enemies to fight on your side | Equipment | |||
| Arch Nemesis | On death, writes the killer and your items. Appears as a previous killer, only once, on the stage count you died and higher. On death has a chance to drop its item | Elite | |||
| Dredged | Dredged enemies respawn on death, becoming stronger each death. Can respawn up to a set amount of time | Elite | |||
| Defender | Defender elites absorb all damag to their allies. They have a high amount of armor and have a chance to Dazzle an enemy on skill use | Elite | |||
| Brass Modality | Brass Modality enemies have a high amount of armor and damage. They Wound enemies on hit | Elite | |||
| Hasting | Hasting enemies have high move and attack speed. They gain more move and attack speed the weaker they are | Elite | |||
![]() |
Artifact of Battle | Increases teleport event zone and time completion. Makes it harder by occasionally giving director credits. Midway teleport event gives a lot of director credits one time. Kills recharge teleport ...and his music was electric | Artifact |
To switch equipments, hold the first key (E by default) and press second key to switch equipment to the next one (Alpha 1 by default) or third key to switch it to the previous one (Alpha 3 by default). You can unbind the first key to always switch equipments on seconds and third keys press. You can also use your Mouse Wheel to switch equipments forth and back. Controller support is not implemented yet
Captured Potential controller support
More customizable elite types configuration
UnDeusEx the mod icon and logo
Add actual textures to the models
Fix models not turning invisible
Add visual effects
Mute Brass Bell sound outside of combat when enabled
Finish item displays
Make Dredged elite to actually respawn, not spawn a clone upon death
Expand lore
Make ProperSave not a hard dependency
Correct the text if needed
Localisations if possible
General improvements and balance changes
Brass Bell sound: Minecraft -> note block sounds
Arch Nemesis appearing sound: Yakzua 0 -> "Get Them" soundtrack beginning
Captured Potential sounds: Silent Hill games -> UI sounds
Emergency Medical Treatmend sound: Half-Life 2 -> medkit pickup sound
Enforcer Hand sounds: Risk of Rain Returns -> Enforcer skill use sounds
Mod logo background: Deus Ex -> Majestic 12 Lab lobby
Thanks to .score, HIFU, HDEDE, braquen, gchinchi, viliger, DestroyedClone, nebby and other wonderful people for helping and guiding me at doing code in the Risk of Rain 2 Modding Discord server
I usually go by the same tag brynzananas. You can find me on Discord or in Risk of Rain 2 Modding Discord server
You can give me a donation to keep me motivated in this project https://ko-fi.com/brynzananas