

Add missing nullcheck to Ground SLice projectile ghost
Fix achievement icons having placeholder icons
Fix kill voicelines only playing on server
Increased Devil Parcel cooldown from 16 to 24
Increased Charge cooldown from 6 to 8
Decreased Rocketjump movespeed clamp and Rocketjump jump clamp from 2.5 to 1.5
Decreased Sword Slash duration from 0.3 to 0.2
Decreased Devil Parcel movement control from 0.2 to 0.1
Increased Devil Parcel damage from 200% to 1000%
Increased Devil Parcel damage by speed from 50% to 70%
Increased Devil Parcel radius from 3 to 9
Increased Devil Parcel radius by speed from 0.2 to 0.3
Overcomplicate rocketjumping logic more to only give force up to 2.5x move speed
Reduced air control when rocketjumping
Ground Slice projectile can be rided if primary button is held before firing
Sharpness increases melee damage by 50%
Softness increases melee attack speed by 50%
Ground Slice projectile lifetime and speed scales with attack speed
Heavy Bomb projectile uses previous velocity as knockback force for better knockback
Reordered Remote Detonattion state code for it to still set next state to main when detonating produces errors
Reduced Remote Detonattion interrupt priority
Increased Whirlwind air control based on move speed
Increased grounding distance and step offset for Charge and Chain Dash to further reduce uncontrolable trimping
Smooth Chain Dash
Secondary can be used during Charge and Chain Dash
Optimise main state slightly
Charge doesn't take vertical velocity for extra velocity if body can't fly
Fix DemolisherProjectileWeaponDef stats not doing anything
Remove Grappling Hook and Slicing Flow skills. Put Grappling Hook achievement onto Heavy Bomb
Increased Sticky Trap damage from 300% to 450%
Decreased Sticky Trap stocks from 8 to 4
Increased Heavy Bomb damage from 300% to 450%
Decreased Heavy Bomb stocks from 4 to 2
Decreased Sword Slash Range from 16 to 12
Increased Heavy Boots Minimum Velocity to Stomp from 64 to 80
Decreased Heavy Boots Pull Strength from 128 to 64
Decreased Collapse Bullet Damage Coefficient from 10 to 0
Decreased Collapse Bullet Proc Coefficient from 10 to 0
Decreased Collapse Bullet Force from 1000 to 0
Increased Collapse Explosion Damage Coefficient from 10 to 15
Decreased Collapse Explosion Proc Coefficient from 15 to 1
Reduce Fem Demolisher thickness
Commando skin devil form is now Void Fiend
Add more configs
Fixed russian translation not initiating when launching the game on russian
Move rocketjump buffs to client
Added bunnyhop
Prevent jumping if body has Demolisher rocketjump buff and Demolisher boots passive
Fixed Demolisher Crosshair Melee Special Charge Meter and Demolisher Crosshair Ranged Special Charge Meter not working for real
Further improve skill descriptions
Increased Ground Slice interrupt priority
Added individual effect coefficients for all melee attacks. Effect coefficient multiplies melee effect values
Pressure now floats user when midair
Ground SLice projectile now moves enemies and goes backwards on the end
Turned Sword Slash, Pressure and Devil Aura effects into proper effect defs to use pooling
VFX and sounds overhaul
Added Fem Demolisher and Taurus skins
Added russian translation
Added Taunt voicelines that play on kill
Added Landing voicelines that do not play anywhere currently
Improved style switching speed for clients
Improved rocket jumping for clients (it is Brynza API change but it is worth noting here too)
Improved Charge knockback
Charge speed now scales with maximum velocity on enter if base movement is lower
Charge now resets velocity on exit if character is on ground
Improved Whirlwind steering
Reduced Ground Slice interrupt priority
Changed Charge base duration from 1.5 to 2 seconds
Changed Sword Slash hit jump from 0.4 to 0.35
Changed Ground Slice cooldown from 4 to 8 seconds
Cooldown for Ground Slice starts recharging instantly
Changed cooldown for secondary grenade skills from 3.5 to 5 seconds
Cooldown for secondary grenade skills does not reset on skill use
Changed Flying Enemy Kills achievement requirement kill count from 500 to 350
Added new condition for Flying Enemy Kills achievement to check if attacker is midair on kill
Added max pitch for Demolisher Animator
Hide button inputs for Demolisher extra skills UI
Sligthly lower Demolisher extra skills UI
Improved skill descriptions
Optimized base Demolisher state that most Demolisher states use
Improved Demolisher Custom GameObject Addition addition and deletion
Feet Smoke effect doesn't apply when there is one already or when character is grounded
Fixed Sword Slash hit jump incorrectly setting vertical velocity
Fixed Slicing Flow not running slice animation and audio for clients
Fixed Ground Slice not taking melee effects
Fixed Fuel Array Cell in Demolisher Elevator for clients for real this time
Fixed Commando skin not using proper devil material (Soon Commando skin will use Void Fiend as devil form)
Fixed Demolisher Crosshair Melee Special Charge Meter and Demolisher Crosshair Ranged Special Charge Meter not working
Fixed Demolisher materials in lobby when some unknown mods are installed
Fixed Charge and Chain Dash instant melee hits not working and crazy on clients
Fixed Fuel Array Cell erroring in the elevator. it is still probably doesn't work for clients, I will fix later
Fixed feet smoke not going away for other clients
Added more nullchecks
Unstatic values for DemolisherHook components
Whirlwind now takes previous velocity magnitude for moving
Increased explosion radius for all projectiles from 6 to 10 to compensate for client ping for better rocketjumping
Fixed Bullseye NRE spam by removing Driller corpse in the elevator hurtboxes
Projectiles interpolation fix now works only for selected Demolisher projectiles
Sword Slash pogo works on lethal hit
Demolisher Vocelines config is now client side
Demolisher on death now detonates all placed traps
You can hide sticky trap blast radius indicator in config
Added ranged and melee indicators to the crosshair. They can also be disabled in config
Fixed Bomb Double Donk not knocking back bodies with rigid body controller
Fixed dead Driller body not appearing in the elevator
Charge and Chain Dash add extra step offset during skill usage
Charge nullifies vertical velocity if it is smaller than 0 on enter
Devil Parcel, Pressure, Slicing Flow and Whirlwind give armor boost during skill usage
Reduced Swap state minimum interrupt priority
Shield charge modifies velocity instead of root motion
Moved SKillDef config generator from grenade skill generator to the root generator
Remade "isSwapped" property getter. This should work better
Lobby easter egg jumpscare doesn't initilises more than once when using Srollable Lobby UI mod
Use R2API Skills module to rename geenric skills and hide detonation skill in lobby loadout tab
Add additional check for survivor to ensure you are spamming Demolisher select button and not someone for other page in the same slot (Couldn't fix duping easter eggs but whatever)
Add Halcyonite spin sound to Demolisher Whirlwind spin
Fixed mastery unlock being unlockable for all survivors
Fixed slam special availability from "must be on ground" to "must be in air'
Moved buff resetting to GlobalEventManager_OnCharacterHitGroundServer hook. Buff resetting on landing should work better in multiplayer
Whirlwind special doesn't suck teammates
Slightly increased Zatoichi size
Added more voicelines audios
Added sword swing audio to Hit Storm Leaping
Added spread bloom addition to Heavy Smash, Hit Storm and Swap
Added more victim body null checks to on kill onhook
Added swapping audio
Stickies detonate on death
Added Mastery skin
Added AI Master
Added some configs. For now only to projectiles
Multiply bonus stock for Secondaries based on max stock
Added slight velocity to counteract gravity for projectiles
Removed Mine Layer skill because Mines dissappear on fire for unknown reasons
Networked sword on hit effects and moved sword bullet attacks from server to authority
Reworked Heavy Smash special
Reworked Hit Storm special
Updated tracer visuals
Whirlwind special now sucks enemies in in some radius
Slam special can be cast only in air
Added Loadout Skill Titles compatability
Spamming Demolisher select button in lobby will make you and your friends horny
Added sphere range indicators for traps
Increased full arm time for traps by one second for all
Full arm time, arm time and detonation time scale with attack speed
Added on kill, on death and on spawn voicelines
Replaced Character Body with Demo Character Body with Demo Component component and Demo Voicelines component fields to reduce GetComponent usage, making some optimisations
Changed standard compression to chunk based compression to reduce load time
Changed assetbundle loading to async to reduce load time
Model and rig update
Simplified crosshair even more
Changed explosion damage fallof to None for all explosive projectiles
Cached rays more to reduce GetAimRay usage
Ticked "isKinematic" in Character Collider, fixing character jittering
Fixed damage scaling for Special One Ranged Style
Left some junk from currently developing concept but it should be fine
Networked Hook Launcher Secondary, Slam Special and Heavy Attack Special. Clients can now properly use hook movement ability. Host can now move clients with hook.
Hook now ungrounds bodies
Added missing mobility if the hook is hooked on to a champion
Added lobby intro animation
Fixed fingers pose for animations
Slightly changed character texture
Bodies that are off bounds in Slam state will teleport back or die if they go way too high or if there's no map zone down
Updated Model Parts addition to newer API method
Specials now take base primary skill instead of current primary skill
Simulation space of smoke effect now goes local on emoting
Turned off prediction for projectiles. Should prevent projectile duplication in multiplayer (Hook still doesn't work)
Projectiles fired from Slam state will retain character velocity
Fixed grenades reloading only one stock
Removed Model Additions API from the package
Added own VFX for Fully Armed traps
Remade Whirlwind Special for Ranged Style to match Melee Style
Added placeholder icon and text for default skin
Fixed one skin issue
Content Additon is now fully using IContentPackProvider
Skill descriptions in Loadout tab use keyword text
Updated Slam special. Launched enemies don't move nor attack until landing. On hit launched enemies launch up again, applying Cripple debuff for 12 seconds
Stafing now stops on collision hit instead of floor hit
Updated sword swing animation
Improved Mine detection
Bodies durring Slam state can go off bounds from the top
Made some swords on hit effec base on proc
Changed proc for Whirlwind Special for Melee Style (1->0.6)
Added definitive descriptions for Shields
Firing traps from Special skills will detonate all traps that were fired from Special attack
Fixed Detonate and Slam skill states override conflicting with each other
Changed some values for Whirlwind Special for Melee Style, I lost the track
Made skill swapping input logic more independent
Remade Hit Storm special to be faster and easier to use
Do I even have write all of this? Do you read it?
Moved sword attacks to server. This should improve on hit effects in multiplayer
Double projjectiles for clients in multiplayer IS STILL NOT FIXED WHY WHY WHY I AM CURSED BY RA
Removed weapon objects system and port it into a separate mod API
Updated crosshair to be simpler
Traps that are sticked to characters will unstick if this character dies
Added new Heavy Smash special. Hold Special to charge a powerfull attack
Changed damage multiplier for SKullcutter first hit (3->2.4)
Fixed death behaviour
Sword statistics now base from a constant values
Added on hit effect for sword attacks
Skullcutter first hit damage multiplier now works as intended
Hook now can't pull champions AKA bosses
Changed reload time value for Hook Launcher (6->4)
Disabled Rotate To Velocity component for now as it was causing some issues. Will fix later
Added more null checkers and fixed some cringe ones
Changed self knockback value for Jumper trap (15->10)
Changed enemy knockback value for Jumper trap (12->7)
Changed self knockback value for other traps (10->4)
Changed enemy knockback value for other traps (2->1)
Increased range for knockback by 1.35 times
Added team filter for knockback redirection
Removed debug logs from hook component (oops!)
Added ability to swap styles with Utility+Special
Made crosshairs recharges opaque when full
Added Full Arm Time feature
Changed radius value for Caber (1->1.2)
Changed radius value for other swords (1->1.5)
Changed range value for Skullcutter (8->10)
Changed range value for Caber (4->6)
Changed range value for other swords (6->8)
Remade Caber explosion damage (mostly nerfed)
Swords can recharge when used
Swords do not remove sprint
Made little descriptions for skills
Made swing animation additive
Changed stocks reload value for Rocket Launcher (3->4)
Changed stocks reload value for other grenade launchers (4->6)
Changed reload time value for other grenade launchers (4->3)
Changed reload time value for all sticky launchers (1->1.1)
Changed reload time for Slam special (10->6)
Changed reload time for other specials (10->12)
Changed swing up time for Caber (0.2->0.1)
Changed swing up time for other swords (0.5->0.4)
Changed swing down time for Caber (0.4->0.2)
Changed swing up time for other swords (0.5->0.4)
Primary sword hits recharge shield by 25%
Prevented some log spam in multiplayer
Removed assetbundles of other mods
Shield bash cannot damage teammates (could lead into characters suicide)
Changed damage for Pill Launcher (5->4.5)
Changed damage for Bomb Launcher (4->6)
Changed damage for Sticky Launcher (6->4)
Changed damage for Antigrav Launcher (7->5)
Changed damage for Mine Layer (9->3)
Changed projectile lifetime for Bomb Launcher (3->1)
Halved damage for first Special Sword style
Changed duration of first Special Sword Style (5->4)
Removed flying ability for first Special Sword Style
Added gravity affection for first Special Sword Style
Slightly reduced speed for first Special Sword Style