

On first game load every entity state will have all available body stats multiplier configs. They all appear in Risk of Options menu. You better close the game and start configuring in your mod launcher. The config multiplies the value entity state gets. For example if you set damage config to 2 the damage of the entity state will be multiplied by 2
Type "entitystatesconfigurator_debug 1/0" in the console to enable/disable debugging respectfully. On debug state transition and stat getting are logged
Thanks for .score and Gorakh for helping me create this mod