

Yet another item mod that adds all sorts of unique items, including Void Tiers. There are highly configurable item
stackings in the configs too. This mod is still being worked on and will of course add more and more items. You must
have SOTV expansion in order to access the Void tier items.
The mod does support Risk of Options, and Zio Risk of Options (Risk of Options, except stored in the steam cloud so you dont lose changes with every profile code update)
| Icons | Items | Function | Type |
|---|---|---|---|
| Jellied Soles | Reduces fall damage by 15% and converts 100% removed damage to your next attack. Scales by level. | Common |
|
| Gem Carapace | Gain an 18% temporary barrier after 1 second of taking damage. Triggers up to 1 times. | Common |
|
| Clay Catalyst | Releases a 13m (+3m per stack) barrier effect for all allies in teleporter events and holdout zones, multiplying barrier decay by 80% (-11% per stack) | Common |
|
| Bone Visor | 20% chance on kill (stacks logarithmically) to drop bone shards. Bone shards give 1x barrier regeneration for 3 seconds. | Common |
|
| --- | --- | --- | --- |
| Torturer | Heals you for 5% of damage dealt over time. | Uncommon |
|
| Abundant Hourglass | Increases the duration of buffs by 125%. | Uncommon |
|
| Escape Plan | Gain 75% movement speed, increases with decreasing health. | Uncommon |
|
| Bunny Foot | Gain the ability to bunny hop, increasing air control by 150% and jump control by 50%. Auto jump added at 3 stacks (configurable, like everything else) How to: https://www.youtube.com/watch?v=4PZYPPlYd6A | Uncommon |
|
| Ceremonial Probe | Falling bellow 35% health consumes this item and gives you 75% temporary barrier. | Uncommon |
|
| --- | Broken Ceremonial Probe | Slows barrier decay by 15% (stacks logarithmically). | Broken |
| Mechanical Snail | Using skills with a cooldown gives 10% temporary barrier. (+5% per stack) Having temporary barrier gives 20 armor. (+10 per stack) Regenerates when out of combat. | Uncommon |
|
| Eternal Slug | Stops temporary barrier from decaying naturally past 36%. | Uncommon |
|
| --- | --- | --- | --- |
| Repulsion Armor Mk2 | Two modes in config. Reduce all incoming damage by 20. Cannot be reduced below 1. / Increase armor by 20. Scales with the amount of Repulsion Armor Plates you have. | Legendary |
|
| Acid Soaked Blindfold | Every 30 seconds, summon a Blind Vermin with 10 Common or Uncommon items. | Legendary |
|
| --- | --- | --- | --- |
| Void Scrap | Prioritized when used with Common 3D Printers. Corrupts all Broken items. | Void Common |
|
| Shifted Quartz | Increase damage dealt by 15% when there are no enemies within 18m of you. Corrupts all Focus Crystals. | Void Common |
|
| Recursion Bullets | Attacking bosses increases attack speed by 5%, caps at 10%. Corrupts all Armor-Piercing Rounds. | Void Common |
|
| Scintillating Jet | Getting hit increases armor by 20 for 2 seconds. Corrupts all Oddly-shaped Opals. | Void Common |
|
| Adrenaline Sprout | Gain 0.03 regen per missing health while in danger. Corrupts all Cautious Slugs. | Void Common |
|
| Zealotry Embrace | Deal 25% more damage on enemies with less than 3 debuffs. Corrupts all Death Marks. | Void Uncommon |
|
| Deficient Clepsydra | 30% chance to duplicate damager over time inflictions. Corrupts all Abundant Hourglasses. | Void Uncommon |
|
| Lost Seers Tragedy | Killing an enemy spawns a Barnacle with 3 Void Common items. Corrupts all Acid Soaked Blindfold. | Void Rare |
|
| Submerging Cistern | While in combat, the nearest ally wihin 20m of you will be 'tethered'. Dealing damage will heal tethered allies for 50% of damage dealt. Healing is divided among allies. Corrupts all Mired Urns. | Void Boss |
|
| --- | --- | --- | --- |
| Abstracted Locus | Teleporter zone is 50% bigger. Outside of the teleporter radius is filled with Void Fog. Staying in the Void Fog charges the teleporters 60% faster. Converts all Focused Convergences. | Void Lunar |
|
| Deluged Circlet | Every 10 gold earned reduces skill cooldowns by 1 second. Temporarily stops any gold from being gained for 5 seconds upon being hit. Converts all Brittle Crowns. | Void Lunar |
|
| Clumped Sand | All attacks will hit for an additional 1 times for 50% base damage, but reduces health rengeration by -3/s. Converts all Shaped Glass. | Void Lunar |
|
| Deep Descent | Equipment effects will trigger an additional 1 times on use. Increases Equipment cooldown by 50%. Converts all Gestures of the Drowned. | Void Lunar |
|
| Hydrophily | Ignoring regen, convert 100% of healing into temporary barriers. Cannot heal while barrier is active. Converts all Corpseblooms. | Void Lunar |
|
| Imperfection | Converts all current shield into maximum health. Reduce armor by -25 but gain an additional 25% shield. Converts all Transcendence. | Void Lunar |
|
| Orbs of Falsity | Seems to do nothing... but... Void Seeds spawn 50% more often. Converts all Beads of Fealty's. | Void Lunar |
|
| Seeping Ocean | Items have a 1% chance to become a Void Lunar item instead. Unaffected by luck. Converts all Eulogy Zeros. | Void Lunar |
|
| Tarnished | Gain +1 Luck (+1 per stack) for 10 favorable rolls. (+10 per stack) Once out of favorable rolls, lock a random skill for 5 seconds. (+2 per stack) Then get more rolls. Converts all Purity. | Void Lunar |
|
| --- | --- | --- | --- |
| Broken Clock | Turn back the clock 10 seconds for yourself. | Equipment |
|
| Wildlife Camera | Take a photo of an enemy, and spawn them as an ally later. | Equipment |
|
| SOM's Gyroscopic Whisk | Spin enemies until they die. | Equipment |
|
| Holographic Donkey | Force enemies to attack this decoy, or throw it on them to make them damage themselves. | Equipment |
If you have suggestions or questions, feel free to message Bubbet#2639 or GEMO#0176 on Discord.
If you have any feedback or recommendations regarding the simple, vanilla-like item stats descriptions for any of these
items, contact Conq#1738 through the modding discord.
Mod is still being continuously worked on! Patience is key~
GEMO#0176 for making all the newer item modelsSOM#0001 for doing most of the icon templatesNeon Sky#7293 for the beautiful item conceptsConq#1738 for the item stats descriptionsv1.8.20 Mod Changes:
v1.8.19 Mod Changes:
v1.8.18 Mod Changes:
v1.8.17 Mod Changes:
v1.8.16 Mod Changes:
v1.8.15 Mod Changes:
v1.8.14 Mod Changes:
v1.8.13 Mod Changes:
v1.8.12 Mod Changes:
v1.8.11 Mod Changes:
v1.8.10 Mod Changes:
v1.8.9 Mod Changes:
v1.8.8 Mod Changes:
v1.8.7 Mod Changes:
v1.8.6 Mod Changes:
v1.8.5 Mod Changes:
v1.8.4 Mod Changes:
v1.8.3 Mod Changes:
v1.8.2 Mod Changes:
v1.8.1 Mod Changes:
v1.8.0 Mod Changes - Void Lunar Update:
New item tier: void lunars, obtained via a shop by the null portal in the bazaar by spending void markers ( obtained via void barrels in void seeds)
Hid itemstats in pickup.
Fixed jellied soles and recursion bullets simple description.
Void Items actually require the proper expansiondef now.
Fixed itemstats not displaying all the scaling values.
v1.7.5 Mod Changes :
v1.7.4 Mod Changes :
v1.7.3 Mod Changes :
v1.7.2 Mod Changes :
v1.7.1 Mod Changes :
v1.7.0 Mod Changes, Expansion Barrier Update :
v1.6.7 Mod Changes :
v1.6.6 Mod Changes :
v1.6.5 Mod Changes :
v1.6.4 Mod Changes :
v1.6.3 Mod Changes :
v1.6.2 Mod Changes :
v1.6.1 Mod Changes :
v1.6.0 Mod Changes :
v1.5.5 Mod Changes :
v1.5.4 Mod Changes :
v1.5.3 Mod Changes :
v1.5.2 Mod Changes :
v1.5.1 Mod Changes :
v1.5.0 Mod Changes, GEMO Update (I'm honored!) :
GEMO#0176.v1.4.4 Mod Changes :
itemdef that isn't
set.v1.4.3 Mod Changes :
v1.4.2 Mod Changes :
v1.4.1 Mod Changes :
v1.4.0, Mod Changes, Void Scrap Update :
v1.3.1 Mod Changes :
v1.3.0 Mod Changes, CUM2 Update :
SOTV update.v1.2.5 Mod Changes :
v1.2.4 Mod Changes :
v1.2.3 Mod Changes :
v1.2.2 Mod Changes :
NCalc.Dll to the zip because somehow that got removed.v1.2.1 Mod Changes :
equipmentbase only firing performequipment on server, it now fires for everyone.equipmentbase(Problem came from performequipment)v1.2.0 Mod Changes, Wildlife Camera Update :
v1.1.2 Mod Changes :
v1.1.1 Mod Changes :
v1.1.0 Mod Changes :
v1.0.0 Mod Changes :