

A mod that allows you to select and start as any of the available monsters and drones in the game as playable survivors.
Want to obliterate everything as a Overloading Worm, challenge the moon man as a Beetle or Lemurian, or heck just fly around healing as a Healing Drone, it's all up to you!
Have fun~
Neat little features also include:
-All SURVIVOR-PLAYED Monsters have Passive Health Regen scaled by type of monster they are, Drones although have 3% as Regen instead
-Allowing all monsters have increased interaction distance to be able to reach and interact with chests, drones, barrels, teleporters, etc
-Providing some of the monsters with stronger jump power to compensate with their heavier and larger sizes
-Allowing all monsters, bosses, as well as drones to use equipment items
-Added alternative skills to some monsters for players to try out
--Play as the Elite-type of most Monsters, even Drones can be Elite because why the heck not! (Even works with Elite Aspects with an Activable Slot!)(Note)
--Use a trait to possibly change the playstyle of your favorite monster/drone! (Note)
--Have a team of AI-controlled monsters that follow you around and fight for the cause! (Note)
--Note:"Please keep in mind that most of these features may not be balanced for Vanilla sake, you may still may play as close to the Vanilla version of withever monster by not using these said features. Have Fun!"
v1.0.0 -Monster Mash has been updated for the new DLC! Introducing most monsters and the new Mending Elite!
-Added Monster Family Configs. As the Monster Family grows, the list can get very long in the selection screen, so now monsters are grouped in their respected families and you can choose what to hide from the selection screen by editing the config folder!
-Removed Traits. Most of the Traits felt rather gimmicky, and the initial reason why I added the Traits was from the lack of monster/squad combinations. Now with the new monsters, there is more variety will staying close to true monster experience (for the most part).
-Added Squad Types. You can now choose what kind of squad monsters to spawn as! Glacial Jellyfish? Blazing Stone Titans? Malachite Gups? Go Nuts!
-Player Mithrix is now better suited (figuratively and literally)! His Attacks scale properly with attack speed and his attacks are in line with second phase.
-Added a reminding notification from attempting to remove the elite aspect. A message will pop in chat when you try to switch your elite aspect equipment.
-You can choose what equipment to start with as a Equipment Drone!
v0.6.0 -Monsters have empty skill slots to allow Heresy Item/Skills.
-Removed the Elite Equipment Use restriction!
-Added the rest of the monsters for Monster Squads (From the Base Game this far)!
-Redone the Monster Squad function!
-Added Essences; which allows you to Invoke the ability of a monster passively.
-Rebalanced the health regen of most monsters and elite variants.
-Updated the traits!
v0.5.0 -Added another configurations for stationary monsters/drones as THEY ARE ONLY HOST-PLAYABLE.
-Fixed the skill selection window keeping false SkinSlots while slecting different monsters.
-Added some skill variety for some monsters.
-Added skill selection categories for monsters/drones for Elite Type, Trait Type, and Squad Type!
v0.4.0 -Added configurations for what monsters/drones you don't want to show up in character selections.
-Added a bit more entities like malachite urchins and squid turret.
v0.3.0 -Fixed dependencies.
-Added code to solve larger entities from unable to interact with scrappers and command essences (Mega Thanks to Mico27!).
-Added some unique end game quote for some monsters.
v0.2.0 -Added drones
-Added the function for bosses and drones to be allowed to use equipment.
-Gave stationary entities like Grandparent and Gunner Drones insane amount of Interaction Range.
-Adjusted some monsters like Bighorn Bison a little more jump power.
v0.1.0 -Initial release of the mod, only having access to all monsters and bosses.
Priority Add the rest of the DLC monsters Add skill descriptions for monster skills
Passively Add victory end quotes for the monsters and entities Work on independant AIs for certain monster squad allies that don't seem to like the shared general AI I used