

Adds Artifact of Exponents, an artifact that makes item stacks jump exponentially instead of increasing one at a time.
By default, with Base Size set to 2, repeated pickups move stacks like:
1 → 2 → 4 → 8 → 16 → 32...
This is a modernized/reloaded version made for current Risk of Rain 2 modded builds.
Place the mod DLL and icon files in the same plugin folder:
BepInEx/plugins/ExponentialItemsReloaded/
├─ ExponentialItemsReloaded.dll
├─ icon_selected.png
└─ icon_deselected.png
Enable Artifact of Exponents from the artifact menu.
If Require Artifact Enabled is turned off in config, the mod can run without enabling the artifact.
The config file is generated after launching once:
BepInEx/config/com.cryptidlabs.exponentialitemsreloaded.cfg
| Setting | Default | What it does |
|---|---|---|
| Require Artifact Enabled | true | Only applies the effect while Artifact of Exponents is enabled. |
| Max Stack Size | 4096 | Hard cap for item stacks created by the mod. |
| Base Size | 2 | Exponential base. 2 gives 1,2,4,8. 3 gives 1,3,9,27. |
| Setting | Default | What it does |
|---|---|---|
| Affect White Items | true | Allows common items. |
| Affect Green Items | true | Allows uncommon items. |
| Affect Red Items | true | Allows legendary items. |
| Affect Boss Items | true | Allows boss/yellow items. |
| Affect Lunar Items | true | Allows lunar items. |
| Affect Void Items | true | Allows void items. |
| Affect Tierless Items | false | Allows hidden/internal/tierless items. Usually safer off. |
| Affect Temporary Items | false | Allows Alloyed Collective temporary/FoodTier-style items. Experimental. |
| Affect Equipment | false | Reserved safety option; this mod currently modifies item pickups, not equipment pickups. |
| Setting | Default | What it does |
|---|---|---|
| Enable Debug Logging | false | Logs stack changes when the mod applies. |
| Log Artifact List On Load | false | Logs every loaded artifact for troubleshooting. |
Temporary items and tierless/hidden items can be chaotic with heavily modded profiles. Keep those toggles off unless you are testing.
If you change the plugin GUID from an older local build, delete the old config file so the new one can generate cleanly.