Local wildlife terrorized by chromed-up exile with strong political believes. NOT NEARLY FINISHED! MAY RUIN YOUR RUN! PROBABLY NOT MULTIPLAYER COMPATIBLE! [league of legends]
fixed the issue where im stupid and michael was right
fixed the visual indicators of the legs
ulted enemys now dont ult you back
projectiles are now rotated correctly and dont change rotation on impact
1.2.5
balancement changes to the auto attack
balancechanges to the ult
minor visual change to the passive
1.2.4
fixed the issue with the indicator on the secondary (i didnt and will temprarily use huntress one)
fixed not all flames working
auto attack now actually works
improved visuals
1.2.3
new alt primary
secondary has an idicator
imporved flame effect
the logmessages ar fucked ik
1.2.2
fixed alternate ability not working
alternate primary now has slayer
removed a bunch of debugging logmessages
fixed alternate ability not triggering passive
added keywords
runes now need to be turned on in the config (idk how the config works just yet)
sound effects and voicelines now properly react to the sfx volume slider
1.2.1
fixed an issue where i was too lazy to actually use config values(added more configentrys and implemented them properly)
purge(m1) now has a different animation if it crits, take 2
changed a bunch of stats and variables, too many to note down
disdain stuns and weakens elites
1.2.0
fixed the kneeCap animation (in some way there still seems to be an error between the affected leg and its corresponding bool value in logic(but the animation is there)) [its fixed now hell yeah]
passive now has an uptime indicator in the UI <-- reason for the minor version increase
purge force reduced from 800 to 200
new alt primary(doesnt work yet for some reason)
reduced passive maxhealth damage minCap by 0.01f
dismiss lowered velocity to 25 from 30
1.1.1
fixed the masking on the legs (12 fucking animation layers ima kms)
fixed the flame texture not being part of my assetbundle (whoops)
halfed passive damage against bosses
1.1.0
fixed an issue where i lied (in the skill descriptions)
passive now does what it says in the description
passive's level scaling now goes until level 17
passive now only triggers when an enemy was hit that is in range
passive now has a lit flame as a visual indicator if its up
passive now has a addictional indicator, moving the kneecap up or down (doesnt work yet i think(idk how to nake a passive animation))
passive now has a animation for firing (which you cant see btw)
fixed an error in the angle calculation for the passive
readme might work now, who knows (it did)
special should now make you stand still less and be on cooldwon after using no mercy(recast)
purge(m1) now has a different animation if it crits (NO IT FUCKING DOESNT AND IDK WHY)
trying a new script for the visual drag of the special
1.0.3
changed proccoefficient of purge(m1) from 1 to 0.7
made skill descriptions shorter due too popular demand(anartoast)
1.0.2
sound on passive proc
increased disdain velocity
1.0.1
Corrosive Charge(m2) can no longer hit and poison urgot
Disdain(shift) does not accalerate lesser enemys beyond the speed of light
Echoing flames does now deal additional max health damage