
UrgotMod
Local wildlife terrorized by chromed-up exile with strong political believes. NOT NEARLY FINISHED! MAY RUIN YOUR RUN! PROBABLY NOT MULTIPLAYER COMPATIBLE!Details
Changelog
1.2.2
- fixed alternate ability not working
- alternate primary now has slayer
- removed a bunch of debugging logmessages
- fixed alternate ability not triggering passive
- added keywords
- runes now need to be turned on in the config (idk how the config works just yet)
- sound effects and voicelines now properly react to the sfx volume slider
1.2.1
- fixed an issue where i was too lazy to actually use config values(added more configentrys and implemented them properly)
- purge(m1) now has a different animation if it crits, take 2
- changed a bunch of stats and variables, too many to note down
- disdain stuns and weakens elites
1.2.0
- fixed the kneeCap animation (in some way there still seems to be an error between the affected leg and its corresponding bool value in logic(but the animation is there))
- passive now has an uptime indicator in the UI <-- reason for the minor version increase
- purge force reduced from 800 to 200
- new alt primary(doesnt work yet for some reason)
- reduced passive maxhealth damage minCap by 0.01f
- dismiss lowered velocity to 25 from 30
1.1.1
- fixed the masking on the legs (12 fucking animation layers ima kms)
- fixed the flame texture not being part of my assetbundle (whoops)
- halfed passive damage against bosses
1.1.0
- fixed an issue where i lied (in the skill descriptions)
- passive now does what it says in the description
- passive's level scaling now goes until level 17
- passive now only triggers when an enemy was hit that is in range
- passive now has a lit flame as a visual indicator if its up
- passive now has a addictional indicator, moving the kneecap up or down (doesnt work yet i think(idk how to nake a passive animation))
- passive now has a animation for firing (which you cant see btw)
- fixed an error in the angle calculation for the passive
- readme might work now, who knows (it did)
- special should now make you stand still less and be on cooldwon after using no mercy(recast)
- purge(m1) now has a different animation if it crits (NO IT FUCKING DOESNT AND IDK WHY)
- trying a new script for the visual drag of the special
1.0.3
- changed proccoefficient of purge(m1) from 1 to 0.7
- made skill descriptions shorter due too popular demand(anartoast)
1.0.2
- sound on passive proc
- increased disdain velocity
1.0.1
- Corrosive Charge(m2) can no longer hit and poison urgot
- Disdain(shift) does not accalerate lesser enemys beyond the speed of light
- Echoing flames does now deal additional max health damage
1.0.0
- Initial release