

It's an early release version, meaning some things aren't finished and minor issues. Even though it's an early release, she is fully playable and super fun. To do list below.
Pulse Pistols:
30% DMG each bullet, increases with ATK SPD. 40 bullets, high fire rate, 1.15 sec reload. .5 proc rate.
Pulse Bomb:
Engi Spider Mine with 1000% DMG, 8 sec CD. 1 proc rate.
Blink:
Blink 3 charges, 3 sec CD. Distance increases with move speed.
Recall:
Short backwards horizontal blink, restores 25% health, 12 sec CD.
#Regarding complaints about her scale
RoR characters have weird anatomy, Tracer on the other hand is humanoid. She's slightly smaller than the other characters, and she'll stay this way.
Boy said everything, FACTS

KNOWN ISSUES: Not an issue, but just to let you know: No item display. I didn't plan on doing these fro mthe start, I like the way she looks, the items would get in the way. She does have overlays though, like Elite items. In update 0.2 I fixed the skin tab issue. It does show a couple errors on console, but it works fine. It wont break the skin selection of other characters now.
TODO: Secondary PulseBomb - Swap models for Tracer'1s original Pulse Bomb, and make spider bomb explode instead of going into enemy chase mode. Special Recall: Code it how it's supposed to be. Fix minor things like footstep sounds, optimize the idle animation. Add a reload sound Improve skill descriptions. Add custom crosshair.
Alt skills. Skins.
R2modman is recommended. Manual: 1 - Download and install BepInExPack and R2API 2 - Extract the "Tracer" dll to your plugins folder 3 - Have fun!
0.1.0 - Early Release 0.1.1 - Updated Readme 0.1.2 - Fixed The Crowdfunder and Milky Chrysalis 0.2.0 - Footstep sounds, fixed M1 not canceling Red Whip, reduced blink distance, temporarily removed second idle anim, fixed the skin tab issue: read #KnownIssues, reduced dll size by 4 MB POG.