

0.6.4
0.6.3
0.6.2
Dithering is fixed in basegame, so Parachute shader has been swapped back to HGStandard.
Now that Operator is out, I'd like to take some time to review Pilot's gameplay. What lessons can be leanred from Operator, what aspects can separate him from Operator, etc.
0.6.1
0.6.0
Added updated skill icons from Leaf_it.
Cluster Fire
Rapid Fire
Suppressed Fire
Bombs Away
Rapid Deployment
0.5.2
0.5.1
0.5.0
Always was bugged by how he both looked small in the camera while also being really tall for some reason.
Trying to lean into the grounded/airborne kit differences that Returns has. How does this feel?
0.4.0
Fixed for latest update.
Fixed Luminous Shot interaction.
Target Acquired - Damage reduced from 3x190% -> 3x160% - Gains a 50% damage bonus against airborne enemies (3x240% damage total)
*Encouraging comboing this with the Special.*
0.3.18
0.3.17
0.3.16
0.3.15
Added PT-BR TL (Thanks kauzok!)
Thanks to Kaban for updating the RU TL as well!
Rapid Deployment
Old height was based on Ion Surge, while new height aims to be closer to the feel of Returns.
Aerobatics
0.3.14
Updated RU TL
Added skill icons (Thanks Leaf_It!)
Rapid Fire
Target Acquired
Air Strike
Aerial Support
Having a full hop on this felt weird. New velocity will make it simply break your fall.
0.3.13
0.3.12
0.3.11
Cluster Fire
Suppressed Fire
Bombs Away!
Damage increase should make this able to kill Lemurians/Beetles in 1 burst earlygame, and also accounts for the skill being harder to use than the default secondary.
0.3.10
0.3.9
Parachute
Air Strike
Aerial Support
0.3.8
Cluster Fire
Fixed parachute visuals not showing for online clients.
Air Strike markers now disappear after death.
0.3.7
0.3.6
0.3.5
0.3.4
0.3.3
0.3.2
0.3.1
0.3.0