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Last Updated
last month
First Uploaded
last month
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Size
13MB
Dependency string
EnforcerGang-Pilot-0.5.2
Dependants

0.5.2

  • Oops.

0.5.1

  • Removed dontAllowPastMaxStocks check
  • Drone no longer spawns in hidden realms

0.5.0

  • Reduced size 12.5% to be around Commando-sized.
  • Adjusted camera params to be less zoomed-out, so he won't look awkwardly small anymore.
  • Increased hitbox size to be closer to vanilla survivors.

Always was bugged by how he both looked small in the camera while also being really tall for some reason.

  • Bombs Away
    • While grounded, shoots a single projectile for 480% damage with no drop and 2x travel speed.
    • Airborne behavior works as before, 3x220% with drop and low speed.

Trying to lean into the grounded/airborne kit differences that Returns has. How does this feel?

  • Added drone to skybox.

0.4.0

  • Fixed for latest update.

  • Fixed Luminous Shot interaction.

  • Target Acquired - Damage reduced from 3x190% -> 3x160% - Gains a 50% damage bonus against airborne enemies (3x240% damage total)

      *Encouraging comboing this with the Special.*
    

0.3.18

  • Fixed nullref when dashing.

0.3.17

  • UpdatedTakeDamage hook to TakeDamageProcess.

0.3.16

  • DLC2 fix.

0.3.15

  • Added PT-BR TL (Thanks kauzok!)

  • Thanks to Kaban for updating the RU TL as well!

  • Rapid Deployment

    • Skill description now mentions the airborn/grounded difference.
    • Reduced height 25%

    Old height was based on Ion Surge, while new height aims to be closer to the feel of Returns.

  • Aerobatics

    • Now grants +30% Attack Speed while wallclinging, lasts until you hit the ground.

0.3.14

  • Updated RU TL

  • Added skill icons (Thanks Leaf_It!)

    • Some skills still need icons.
  • Rapid Fire

    • Reduced spread per shot from 0.5 to 0.3
    • Tweaked tracer VFX.
  • Target Acquired

    • Changed tracer VFX.
  • Air Strike

    • Increased trigger radius from 6m to 10m to match the explosive radius.
    • Fixed the trigger radius indicator visual being 50% smaller than the actual radius.
  • Aerial Support

    • Reduced shorthop velocity from 24 -> 6

    Having a full hop on this felt weird. New velocity will make it simply break your fall.

0.3.13

  • Added RU TL (Thanks Lecard!)

0.3.12

  • Fixed MOFFEIN_PILOT_BODY_OUTRO_FAILURE

0.3.11

  • Cluster Fire

    • Reduced combo shot AoE from 11m -> 9m
  • Suppressed Fire

    • Enabled damage falloff.
  • Bombs Away!

    • Increased damage from 190% -> 220%
    • Increased AoE from 6m -> 9m

    Damage increase should make this able to kill Lemurians/Beetles in 1 burst earlygame, and also accounts for the skill being harder to use than the default secondary.

0.3.10

  • Air Strike
    • Always Dash Backwards config option
      • Now dashes backwards even when stationary.

0.3.9

  • Parachute

    • Now plays jump anim when exiting midair.
  • Air Strike

    • Added option to make it only dash backwards like in Returns. (Disabled by default)
    • Now shows radius indicator.
  • Aerial Support

    • Midair shorthop is now a config option. (Enabled by default)

0.3.8

  • Cluster Fire

    • Piercing Version: Combo shot radius increased from 1 -> 1.5
  • Fixed parachute visuals not showing for online clients.

  • Air Strike markers now disappear after death.

0.3.7

  • Cluster Fire
    • Added config option to choose between the current combo explosion and Returns' combo piercing laser. Can be changed in-game with Risk of Options.

0.3.6

  • Cluster Fire
    • Fixed online bug where combo shot would apply upwards knockback when used after one of the Specials applied upwards knockback.
    • Increased shot radius from 0.2 -> 0.5
    • Fixed combo shot playing the Defense Matrix sound.
    • Combo shot no longer deals self damage with Chaos.
    • Fixed combo shot's internal raycast being able to proc.

0.3.5

  • Fixed models for silenced pistol and regular primary being swapped.
  • Lobby weapon model now changes based on selected primary.
  • Fixed alt Air Strike placement targeting not checking for enemy bodies.

0.3.4

  • Fixed internal version number.

0.3.3

  • Fixed Parachute linerenderers lagging behind the model.
  • Cluster Fire
    • AoE is reduced at point blank (11m -> 3m), and scales up to full at 11m.

0.3.2

  • Fixed gun in emote rig.
  • Updated r2api dependencies.

0.3.1

  • Fixed EntityStates not being registered. This should fix most MP bugs.
  • Fixed Special projectile visuals not showing online.
  • Emote support. (Currently a bit bugged, gun position will permanently change after emotes. Fix coming later.)

0.3.0

  • Release
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