Rocket
BETA RELEASE, gameplay is functional but animations/general visual polish need work.

If you have any feedback/suggestions, open an issue on the Github page, or join the discord at https://discord.gg/pKE3QCEsxG
- Stuff not mentioned in-game:
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Rocket Jumping
- Maintain momentum by either inputting in the direction of your jump trajectory, or by letting go of the movement keys.
- Can turn without losing speed (max rate of 720 degrees per second).
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Rocket Launcher
- Rocket knockback scales with enemy mass when hitting non-boss enemies.
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Remote Detonator
- Removes blast falloff from explosions.
- Works with your Concussion Grenades.
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Concussion Blast
- When used on flying enemies, the debuff simply disappears after a few seconds, since they are always airborne by default and can't really be juggled into the air like land enemies.
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Bombing Run
- Crit Chance is converted to crit damage when using this skill.
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Rapid Rearm
- Rockets have less knockback.
To Do
- Balance
- Add non-placeholder animations
- Add non-placeholder skill icons
- Custom projectile models.
Installation
Drop the dll into \BepInEx\plugins\
Credits
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Moffein (Coding)
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TimeSweeper (Henry template, animation, getting the model working in-game)
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SkeletorChampion (Model)
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MoistyBoy (UES Prime's Rocket)
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Sounds taken from:
- Reflex Arena
- Quake Champions
- Risk of Rain 1
- TF2
- Dirty Bomb
Changelog
0.2.6