Rocket
BETA RELEASE, gameplay is functional but animations/general visual polish need work.

Original Concept Art by bruh#6900

If you have any feedback/suggestions, open an issue on the Github page, or join the discord at https://discord.gg/pKE3QCEsxG
- Stuff not mentioned in-game:
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Rocket Jumping
- Maintain momentum by either inputting in the direction of your jump trajectory, or by letting go of the movement keys.
- Can gradually turn without losing speed..
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Rocket Launcher
- Rocket knockback scales with enemy mass when hitting non-boss enemies.
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Remote Detonator
- Removes blast falloff from explosions.
- Works with your Concussion Grenades.
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Concussion Blast
- When used on flying enemies, the debuff simply disappears after a few seconds, since they are always airborne by default and can't really be juggled into the air like land enemies.
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Bombing Run
- Crit Chance is converted to crit damage when using this skill.
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Rapid Rearm
- Rockets have less knockback.
To Do
- Balance
- Add non-placeholder animations
- Add non-placeholder skill icons
- Custom projectile models.
Known Issues
- Concussion Blast is a bit boring.
Installation
Drop the dll into \BepInEx\plugins\
Credits
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Moffein (Coding)
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TimeSweeper (Henry template, animation, getting the model working in-game)
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SkeletorChampion (Model)
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MoistyBoy (UES Prime's Rocket)
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bruh#6900 (Original Concept Art)
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Sounds taken from:
- Reflex Arena
- Quake Champions
- Risk of Rain 1
- TF2
- Dirty Bomb
Changelog
0.3.4
- Added config to disable HG4 SAM Launcher homing.
0.3.3
- Remembered to include the dll.
0.3.2
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HG4 SAM Launcher
- Increased blast radius from 4m -> 4.5m
- Reduced lockon angle from 20 degrees -> 12 degrees
- Increased lockon turn speed from 50 -> 60
- Now only attempts to lock on to targets within LoS.
- Now prioritizes targets solely based on angle, to reduce instances where it will swerve towards a completely different target.
Lockon tolerance is tighter, but rockets will be more consistent at actually locking on to relevant things.
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Remote Detonator
- Increased damage and AoE bonuses from +30% -> +50%
- Force multiplier remains at +30% since it already is pretty strong.
- Increased SAM Launcher AoE from 8m -> 10m
A common feedback with this skill was that it was really good for mobility but not very impactful mid-combat.
0.3.1
- Pocket ICBM
- Extra rockets no longer have knockback.
- Can be re-enabled in the config.
0.3.0
0.2.19
- Fixed ICBM damage mult being applied when ICBM Config is disabled.
- Fixed Special not benefitting from the ICBM damage mult.
0.2.18
0.2.17
- Fixed Bombing Run immediately getting cancelled by Primary skills.
0.2.16
- Fixed outro tokens not showing.
0.2.15
- Updated default skin icon(Thanks Timesweeper!)
0.2.14
- Fixed internal version number.
0.2.13
- Increased Rocket Jump no-momentum-loss angle from +/- 10 -> +/- 20
- Hoping to make forwards jumping more consistent. Will adjust this further if needed.
- Fixed certain skills getting added to the game's skilldef catalog twice.
- Added Scepter skill.
- Rocketstorm: doubles Rapid Rearm's rockets fired and fire rate.
- Removed unused Henry assets to reduce filesize.
- Added default skin icon.
0.2.12
0.2.11
0.2.10
- Fixed Rocket being unable to be healed by Heal Drones and HAN-D.
- Probably fixes a few other bugs related to autotarget skills.
0.2.9
- Improved rocket jump consistency.
- Now uses a proper hitbox overlap check, instead of just calculating distance from the explosion to the player.
0.2.8
- Fixed Alt M1 being bugged in multiplayer.
- Might also result in a few other things being fixed.
0.2.7
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Remote Detonator
- Attempted to improve online responsiveness.
- Instead of waiting for the EntityState to run on the server, the client will send a command to tell the server to detonate.
- Not sure if this actually improves things or not. Feedback will be super helpful!
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Bombing Run
- Now only consumes a stock if it hits at least 1 enemy.
- Increased melee hitbox size from 4.4x4.4x3.2 -> 6x6x4.3
- Increased blast radius from 8m -> 10m
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Additional Notes:
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Concussion Blast
- I'm not quite happy with this skill. I feel it's boring compared to Bombing Run.
- Turn it into an actual grenade/clusterbomb?
- Could maybe replace it with something else entirely if any ideas come up.
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Rapid Rearm
0.2.6