Slightly increased hitbox to help keep up with other melee skills.
Skill is now a priorty over your primary so you can use it while firing.
0.2.0
Updated for SoTS
Added Flashbang, a new utility for Bandit
0.3.0
Added Point-Blank, a new special for Commando
0.3.1
Fixed icon
0.3.2
Fixed Smokebomb (Your eyes have been saved)
Fixed Combat Knife's range, changed the value by accident during development.
0.3.3
*Readme :)
0.4.0
Added Mortar Barrage, a new Primary for Engineer
Buffed Point-Blank to 300% damage
0.4.1
Fixed stunning with Mortar barrage, was an idea I had early on and forgot to replace it with slowing.
0.4.2
Hopefully fixed this being on the Rorr thunderstore page.
0.4.3
Mortar QoL (Thanks Moffein)
Mortars will now rotate towards their current position
Mortars now use engineer's grenade explosions
Mortars now have unique sounds
0.4.4
Updated for SoTS item Patch
0.5.0
Added Focused Strike (thanks Nuxlar and Moffein)
Added Dynamite Toss (thanks moffein)
0.5.1
Fixed dynamite toss damage type stuff idk
0.5.2
Fixed being able to parry void fog
0.5.3
Fixed missing prefabs (blame moffein)
0.5.4
Fixed missing mortars
0.6.0
Added Pierce, a new primary for Huntress.
0.6.1
Made Pierce's charge effect more noticable.
0.6.2
Added dependancy for SneedHooks (ChuckHooks when)
0.6.3
Dynamite Toss has been given registered to BodyCatalogue, for players this should improve performance and hopefully prevent game shitting.
0.6.4
Updated for DLC3, Dynamite Toss is no longer grabbable by drifter (Although it sounds funny on paper, grabbing the bomb instead of the enemy you're trying to target sounds ass)