Sorceress Mod (V0.2.6)
Adds a new playable character, the Sorceress: a short-ranged survivor that specializes in area-of-effect based attacks for controlling large crowds of enemies, along with movement abilities for engaging more distant enemies.

Player Stats
- Max Health: 100 (+33 per level)
- Damage: 12 (+2.4 per level)
- Health Regen: 1.5 (+0.3 per level)
- Speed: 9m/s
Player Abilities
| Ability Type |
Ability Name |
Cooldown (In seconds) |
Effect |
| Passive |
Astral Flight |
N/A |
The Sorceress can glide while falling. Has limited flight time. |
| Primary (M1) |
Rend |
0s |
Swing for 200% damage in a large AOE. Every third attack is empowered and deals double damage. |
| Secondary (M2) |
Shadowshot |
6s |
Shoot a spectral arrow, dealing 540% damage. On-hit, spawns a black hole that pulls in nearby enemies. |
| Utility (E) |
Nova Warp |
8s |
Warp a short distance, detonating on ending for 600% damage. While warping, you ignore damage. |
| Special (R) |
Gravity Well |
12s |
Create a pocket dimension around yourself, repeatedly dealing 80% damage to all enemies inside, scaling with attack speed. |
Ability Previews






- Gameplay Preview (kinda outdated)
Known Issues
- Animations repeatedly cut out when using one full-body animation in the middle of another full-body animation.
- Logbook model has meshes from multiple skins.
*Should be networked and multiplayer-compatible... should.
If you find any bugs, find that the survivor is under/overtuned, or have any other suggestions, reach out to me at the_frostbyte on discord!
Credits
- Frostbyte: Modelling, Rigging, Animation, VFX, Icons, Code
- mercyquew: Balancing, Website + Formatting (seriously, thank you so much. it looks amazing)
- callmeJ: Coding help, Balancing (thank you so much for helping out)
- TheTimesweeper: Henry template. This mod wouldn't exist without it
To-do List
- Alternate skills (some are in the works, but I haven't gotten them to feel very good yet)
- Animation fixes
- More skins maybe?
Patch Notes
-
V0.1.0
- (Beta Release): Initial beta release of the Sorceress mod.
-
V0.1.1
-
V0.1.2
- Updated the Patch Notes format. Adjusted in-game skill descriptions.
- More additions to the webpage in the form of gif/video previews.
- Updated credits.
-
V0.1.3
- Added sound effects.
- Gravity Well now grants 1s of invincibility after ending.
-
V0.1.4
- Removed armor buff from Shadowshot (that wasn't supposed to be there...)
-
V0.1.5
- You can now hold M2 to extend the aim duration of Shadowshot.
- Achievements? Shh, they don't unlock anything yet...
-
V0.1.6
- Wing brightness changes with remaining flight time.
-
V0.2.0
- No more weird turning while gliding when sprint is enabled.
- Rend now aims in the direction of the cursor.
- New unlockable utility skill for you folks who like to stay in the air: Second Wind! Sacrifice damage and some agility for more flight time.
- Nerfed hover (out-of-flight) fall speed. Was a little too easy to never have to touch the ground with Second Wind.
-
V0.2.1
- Increased Rend range. Empowered rend hitlag reduced.
- Minor Shadowshot black hole vfx improvements.
- New mod icon wooo
-
V0.2.5
- Gliding grants ghosting. This should allow for attacking while gliding without losing your momentum from colliding with enemies.
- Minor glide/hover animation changes.
- Nova Warp no longer collides with enemies while mid-blink.
- You can no longer be pushed while casting Gravity Well.
- Mastery skin now has matching vfx colors!
-
V0.2.6
- Now supports Ancient Scepter mod. Gravity Well now has an Ancient Scepter upgrade that pulls in enemies and detonates upon ending. Thanks for the idea, Snowz!