MinerMod
- CHEF and I did not finish the project
Credits
Huge thanks to
- Lucid Inceptor for being my muse (made the models)
- Papa Zach for being my longest supporter (made icons)
- Timesweeper for being my rock (helped me implement animation)
- rob for being the father I always dreamd of (gave advice)
- Swuff for taking care of my needs (pleasured me, and made animations)
And as always I give my undying love to iDeathHD
oh and thank you enigma for letting me use your prefab builder it is very cool
Description
I'm taking way too long to finish this project so I decided to just upload this unfinished version because I'm not getting much done anymore. Better to have a shitty version available than a mostly done version that just sits on my computer. Most of what needs to be done is just visual stuff / extra stuff like achievements and item displays and anims and fx and skins and.... the core gameplay is just about all there.
Contact Me
DM me at @Gnome4777 or go to the server https://discord.gg/pKE3QCEsxG
Known Issues
- Milky Chrysalis and Crowdfunder are buggy due to lack of item display
- The mod is unfinished
##To Do
- Finish the mod at some point
Changelog
0.11.0
- Classic mince is now on by default. Still configurable and you can turn it off if you want. Mess around with the settings if it kills your performance. Damage scales inversely with cleaver density so decreasing the density won't make the move too much worse
- Timesweeper timeswooped in with his big manly body and helped me implement a bunch of the animations. Also put in hopoo shader.
- Chef now has 20 armor
- Flambe projecitles now bounce off the surface rather than always go up
There's probably another update coming in the next week or so with more stuff. Gonna focus on mp bugfixes, oil bugfixes, and I'm gonna give item displays a shot.
0.10.0
- Multiplayer mostly works now I think
- Made it so oil can crit and now has a configurable proc coef
- Configurable alternate version of Mince (boosted primary)
0.9.0