

Reduces the need for tedious head math, or maybe you're just bad at it. Clientside.
Displays the total amount of damage that needs to be dealt to kill you

Displays the total amount of money you will lose in a transaction. For example, having the Executive Card will reduce the effective cost by 10%.

Displays the estimated time in seconds it will take to fully charge a holdout zone.

Note that for client players in multiplayer where the host also doesn't have the mod, this value won't be as accurate as it would be for the host or in singleplayer, and will fluctuate at low charge percentages. I will be working on a better solution that fixes this properly soon(tm).
Displays the total cost needed to buy all remaining beacons and changes color depending on if you can afford it or not.

Displays how many activations of the shrine you can afford (assuming you don't get all the items from it)

Displays the amount of money you'll gain from activating a blood shrine.
