

If you've ever played multiplayer, you may have noticed extreme lag with Mithrix's pizza (big spinny) attack. This mod aims to fix that.
The rotation of the attack is technically simulated on clients, but badly, it does not take network delay into consideration at all, and since the damage check is serverside, this results in potentially massive desyncs between the visual position and where the damage is actually applied.
Vanilla sequence of events:
This mod makes the damage check clientside, so whether you take damage or not will always match with the visuals. But because damage is still serverside, this does introduce a slight delay before the damage is actually applied.
Mod sequence of events:
Mithrix's shockwaves are also given this same fix
Nuxlar: testing and mod icon
Me: the rest