Hemorrhage doesn't take ten million years to fully apply anymore, making it more prominent in the kit.
M1 Changes:
Burst Damage Coefficient 100% => 70%.
Much needed nerf to Bandit's extremely high damage.
Burst now fires automatically every 0.16s.
Blast Damage Coefficient 330% => 220%.
Much needed nerf to Bandit's extremely high damage, slightly more than that of Burst's though, because of having 6 ammo.
Blast Ammo Count 4 => 6.
Blast now fires automatically every 0.12s.
Adding some fun gimmicks to make it more distinct.
M2 Changes:
Serrated Dagger Damage Coefficient 360% => 600%.
Serrated Dagger Cooldowns 4s => 7s.
Serrated Dagger now lunges.
Increased cooldowns to balance out Lights Out better, higher damage to make it more prominent and lunge for some mobility aside from Smoke Bomb.
Serrated Shiv Damage Coefficient 240% => 200%.
Serrated Shiv Stock 1 => 2.
Serrated Shiv Cooldown 4s => 11s.
Serrated Shiv now recharges 2 stock at once.
Serrated Shiv now sidesteps.
Same thing here, but this one is more suited for applying Hemmorhage and or with Lights Out, although harder to use effectively and with no AoE.
Utility Changes:
Smoke Bomb Cooldown 6s => 10s.
Big nerf to a get out of jail free card, making it require more thought before using, hopefully.
Special Changes:
Lights Out Damage Coefficient 600% => 800%.
Lights Out Cooldown 4s => 6s.
Changes to make it scale a bit better.
Lights Out now resets itself, and reduces other skill cooldowns by 30%.
Big nerf to Lights Out I know, but I needed to do this to offset the increased cooldowns. Should feel a bit less raindead overall, but still quite fun.
Desperado Damage Coefficient 600% => 800%.
Desperado Cooldown 4s => 6s.
Changes to make it scale a bit better.
Desperado Damage Per Token 60% => 32%.
Another big nerf, had to do it to balance it out with Lights Out. Actual effectiveness including increased damage is ~53.33%.
Misc Changes:
Serrated Shiv Achievement now requires only 4 Hemmorhage.