REX can now climb walls, it's a bit jank though, because of Risk of Rain 2's movement system.
Hurt Box Size 100% => 66%.
A buff to make dodging easier, for vanilla and especially difficulties like Inferno.
M1 Changes
DIRECTIVE: Inject Healing 60% => 45%.
REX' healing was a tad too strong to be truly risk reward, nerfed it quite a bit here.
This should hopefully encourage using safer abilities more.
M2 Changes
DIRECTIVE: Drill Damage per Tick 90% => 160%.
DIRECTIVE: Drill Cooldown 6s => 5s.
DIRECTIVE: Drill Proc Coefficient 0.5 => 1.0.
Big buffs to DIRECTIVE: Drill, it's now a viable option, with its high proc rate and safety.
Seed Barrage Damage Coefficient 450% => 370%.
Decent nerf to Seed Barrage's damage, still fairly strong. An upgrade in DPS over Drill for skilled players, but they're close enough now with different niches.
Utility Changes
DIRECTIVE: Disperse Cooldown 5s => 4s.
DIRECTIVE: Disperse Stock 1 => 2.
High mobility pick, definitely a sidegrade with REX' already high damage output, but low-ish mobility.
Bramble Volley Heal per Enemy Hit 10% => 7%.
Bramble Volley Damage Coefficient 550% => 500%.
Slightly lower healing and damage to be a little more risky and less raindead to use.
Special Changes
DIRECTIVE: Harvest Endlag 1s => 0.3s.
DIRECTIVE: Harvest Damage 330% => 600%.
DIRECTIVE: Harvest is now a little bit easier to hit.
DIRECTIVE: Harvest Healing per Fruit 25% => 15%.
DIRECTIVE: Harvest Fruit now give a random stackable buff for 6s.
+8 Armor
+8% Base Damage
+12% Attack Speed
+12% Movement Speed
Tangling Growth is a really powerful AoE ability, while Harvest now has its niche for buffs, especially in multiplayer.
Gave it a bit of damage for the band proc if needed, and to execute fodder enemies easier to get said buffs.