Assassin
ALPHA Release, gameplay is functional, but there are no animations or polish. This is for balancing purposes.*
Adds the Assassin from Realm of the Mad God as a playable character!

Any feed can be submitted to the discord; https://discord.gg/xpP6AgxWYG

Passive : Mad God's Rage

Getting hit below 60% HP will increase your attack speed and damage by 7.5% per stack, for 3 seconds.
Primary : Dagger

Your primary skill as The Assassin is throwing daggers, dealing 150% damage on hit.
Secondary : Poison

Your secondary skill as The Assassin is throwing poisons, dealing 250% damage on hit, and an additional 500% damage over time.
Utility : Teleport

Your utility skill as The Assassin is throwing down a smoke bomb, then throwing out a teleportation potion, which teleports you to it's location on impact.
Alternative Utility : Cloaking Roll
No skill icon as of now.
Your alternate utility sill as The Assassin is cloaking before rolling a good distance. Under the influence of War Cry gives you the War Banner effect upon finishing the roll.
Special : War Cry

Your special skill as The Assassin is the War Cry, buffing yourself for 5 seconds, increasing the power of your other skills. While under the influence you throw 3 daggers in a tight spread, throw recursive poisons, and drop a real bomb out when you teleport.
*It is significantly easier to have a bunch of people test and then say "Hey this is broken" or something than me trying to blindly throw darts and hit a bullseye.
Changelog
1.0.4
- Added support for EmoteAPI
- Added proper animations, such as character select screen, etc.
- Added alternate utility, Cloaking Roll
- Fixed vfx not appearing.
- Once again attempted to fix poison DoT, again did not work.
- Added proper skill icons for dagger and poison.
- Fixed conflicting name bug.
- Nerf War Cry duration, from 10 seconds to 20. It was a bit too spammable with ~50% uptime if you had perfect timing.
- Updated icon
1.0.3
- Added new placeholder icons for special, and passive.
- Added default skin icon.
- Increased poison cooldown from 2 -> 4.
- Added vfx to help aid in seeing the projectiles when they're throwing.
- Attempted to fix poison DoT not working properly, probably failed again. I haven't done a full run so I do not know if the scaling with increased damage properly works.
- Added passive, Mad God's Rage.
1.0.2
- Fixed image displays on README.md.
- Changed poison projectile size.
- Fixed a bug with Dagger, where crits would inflict hemmorage.
- Updated Dagger VFX.
- Removed double jump, as it felt very OP.
- Added a proper selection icon, though it is temporary until a proper render can be made
- Made projectiles spawn from the hands
- Added proper animations
- Removed poison flurry, replacing it with "War Cry". Poison flurry felt like a lame thing in general, and with animations it just looks goofy.
1.0.1
1.0.0