

Adds Rifter, a positional-based character that utilizes sweet-spots and teleportation to deal massive damage. This is a pre-alpha build, mostly for playtesting. Download a HitBoxViewer Mod, otherwise you won't see a thing.
So what's the build?
Rift/Fracture
Your shots consist of Rifts and Fracture Lines. Rift are sweet-spot damage at the end of your shot. Primary and Secondary shots are connected by weaker Fracture Lines that deal 100% damage that are unable to activate item effects. Rifts are weakened if they hit the ground before max distance.
Overcharge
Overcharge teleports enemies hit by a skill to your far-range rifts.
Rift Gauntlet Ranged
Shoot a far-ranged rift for 550% damage.
Rift Gauntlet
Shoot a mid-range rift for 375% damage. Incurs no cooldown.
Rapidfire Gauntlet
Shoot a mid-range rift for 375% damage. Hold up to 3. Last shot is overcharged.
Refraction
Shoot a spread of 3 mid-range rifts for 475% damage each.
Slipstream
Teleport a short distance, briefly turning invulnerable. Your next shot is overcharged.
Rift Rider
Travel through your primary rift, dealing 100% damage. Hit enemies are teleported to your previous location.
Recursion
Charge up to 5 rifts centered on you, dealing 200% - 1500% damage. Last rift is overcharged. note: the first rift starts at 200% damage and a radius of 10m. Subsequent rifts are 20% stronger and larger than the last.
Discord is pending. If you have any issues, let me know in the Ideas - Rifter tab for now. That'll change in the future.
I have a lot of people to thank for helping me. I'll keep it vague till later on so I don't have to keep updating this part.