Added Jailer and Junk drones to the drone pool (DLC3 only)
Added Drone Scrappers to the duplicator pool (DLC3 only)
Added Vulture family event (DLC3 only)
Reduced Equipment drone chances from 2 -> 1
Added Access Nodes
Bumped content source limit for the map from 2 -> 3
Developer's Note: this isn't anything major in this map's case, the map uses monsters from DLC 1 and 2, and interactables from 1 and 3. The bump is to prevent an edge case bug caused by the vanilla game.
1.1.6
Fixed a duplicate entry for Utility chests.
Added Casino Chests
Updated the mod's DCCS to reflect the new DCCS system in 1.3.7.
Monster pools are no longer exclusive
Vagrants and Xi will spawn together
Gup and Beetle Guards will spawn together
Vultures and Larva will spawn together
Lemurians and Alpha Constructs will spawn together
1.1.5
Fixed Tri-shops from being bugged in the DLC interactable pool.
Fixed Compatibility issues with other mods by extension.
1.1.4
Updated for SoTS!
Updated the mod to use more modern apis. This mod should be a lot less awful to update in the future.
Added R2API.Stages as a Dependency
Added R2API.Director as a Dependency
Added Locations of Precipitation as a Dependency
Added ShaderSwapper as a Dependency
Removed blacklist for SS2 storms, report if there are any errors. Visuals for it are not good but there will be proper compatibility soon.
Added LODs to some vfx
Removed legacy monster pools
Added config to remove underwater muffling.
Added unique SoTS monster pools.
Added Children
Replaced teleporter theme with "A Tempestuous Noise of Thunder and Lightning Heard".
1.1.3
Added Turkish, Japanese, and German language translations
Corrected the Spanish folder to be es-ES.
Reduced performance issues
Added Occlusion culling to the stage (whoops didn't know about this)
Decimated the surrounded lagoon a bit.
1.1.2
Removed some abnormal lag for low end PCs
Hired a guy to trim the grass a bit
Redid all the grass light sources
By extension, I made the grass a bit less intrusive on your camera and made the lights flicker. Underwater looks a tad better.
Preview image updated.
1.1.1
Fixed LOD issues with the grass. This should boost low end PC performance.
1.1.0
Plethora of visual improvements/changes
Redid Terrain textures
Redid Grass props
Fog above ground is lessened by a tiny bit
Made water more transparent
Fixed water vfx clipping (If there was a void seed popping out of the water, you wouldn't see the top of it if your camera was in the water. This applies to most visual effects, most notably Xi Construct laser and barrier.)
Due to terrain changes and some of the underwater grass having slight light sources, underwater map portions are now more visible
Redid Brazier vfx
Updated diorama
Developer's Note: The terrain changes and slight grass lighting was meant to make underwater a lot more visible.
Monster pool changes
Greater Wisp is replaced by Golems all around
Blind Vermin is replaced by Jellyfish
If SoTV DLC is disabled, Gup alternate will be Beetle Gaurds (Golems replace Greater Wisps now)
If SoTV DLC is disabled, Alpha Construct alternate will be Lemurians instead of Wisps
Developer's Note: After seeing more gameplay from other players (especially the racers in Risk of Resources), I've come to the conclusion that the monster pool is a bit too difficult. I replaced Greater Wisps to have less burst damage pressure and I replaced Vermin because they sucked underwater and Jellyfish fit their role better. Also Xi Construct is still on the stage. Die.
Added Config
Added field that allows you to turn off the DLC monster pool even if you are playing with the DLC. This doesn't effect Void Seeds or the Void monsters that come out of them.
Added field that allows you to turn on pre #1.1.0 patch monster pools; a legacy pool.
If you mix both you can play with the legacy non-DLC monster pool while playing with DLC.
1.0.8
Added dependency to HookGenPatch (R2API would depend on this but since I removed that dependency, I indirectly removed the HookGenPatcher dependency.)
If you don't like new lagoon, this is what you roll back to.
1.0.7
Fixed game breaking bug due to failure of loading language files. (I didn't know how to format the mod publish correctly)
1.0.6
Fogbound Lagoon no longer depends on R2API
Fixed bug where newt statues sometimes never spawns
Fixed bug where the Radio Tower message displayed the token instead of an actual message
Added Ukrainian and Spanish language support
New icon (Thank you Katie)
1.0.5
Hope you enjoyed when the stage appeared in almost every run because I fixed that now... hopefully.
Moved the permanent newt statue and made it random like the other newts. The permanent newt statue was too easy to get to. Hank wasn't touched don't worry.
1.0.4
Fixed compatibility issue with Spikestrip 2.0, Sigma Constructs should spawn now
Added Russian language support
1.0.3
Added a weather controller to the SceneInfo, therefore fixing NRE issues with Starstorm 2
Added Brass Contraption to be in both dlc and regular enemy pools. Let me know if this is way too much, the stage needed another heavy enemy.