Survivor Tweaks Tweaks
Allows the customization of various damage/proc values for skills for various survivors in the game, along with a few other extra values. Does nothing if you don't configure it. THIS MOD IS VANILLA COMPATIBLE, AND SERVER SIDE.
NOTE
This mod is currently UNFINISHED. It is actively being worked on and released in chunks through discussion by the mod commissioner. Currently, the mod supports all survivors except for Seeker, CHEF, and False Son.
PLEASE ALSO NOTE: Weird things may happen if you set these values too low or too high. These are not bugs if you run into these. Use at your own risk.
Known Issues
Please don't report these. I already know about them, and they are either unfixable or will be fixed later.
- None of the text descriptions update with the new values. Unlikely to be addressed.
- Arrow Rain and DIRECTIVE: Drill's visuals have some visual desync. They work fine in gameplay, but don't change visually by the AOE config
- Impacting into an enemy with MUL-T's dash doesn't use new damage values sometimes.
- Shock Beacons don't appear to "shock" more frequently when setting the shock frequency config for Captains Shock Beacons for vanilla clients. They work properly, just the visuals are not synced. (unfixable for vanilla)
- Void Fiend's ability to use Suppress/Corrupted Suppress will always be when the corrupted meter is at 25% or higher, no matter what you config suppress to. Suppress otherwise works as expected. (unfixable for vanilla)
- Railgunner's overcharge special has some weird quirks with the host and may occasionally not use the correct damage value.
- Loader's charge punches do not have damage configs (unfixable for vanilla unfortunately)
Credits
- Big Mac n' Cheese for commissioning the mod. Thank you!
- PlNK for the mod icon, the absolute goat
- .score for being an incredibly patient person while I ramble to him about how I don't understand networking
- Nuxlar for his multiplayer mod testing mod, I would not be able to do this without that