

Closest distributor when distributing to dead players is enabled and some players are deadSequential distributor will now try to preserve the current target when a player joins or leavesTeleportCommandCubes for simple Artifact of Command compatibilityClosest distributor to throw after first stage. Added additional exception handling in distributor to avoid interfering with game code.Closest distribution mode throwing exceptions and preventing teleportation when dead players are not ignored and a player is deadClosest distribution mode presumably being completely broken, without actually testing to make sure the fix isn't broken. Have fun!OverridePrinterTarget config option that ensures the activator receives printer result as long as they're valid