

Major internal refactor
Added config option to change how the mod sets up it's hooks
Fixed error when SS2 is not installed
mfw i don't double check what the changelog text will look like on thunderstore
Fixed the proc chain limit not fully working when set to 0
Fixed the log messages for nerfing a proc's damage and nerfing a proc's coefficient being swapped
Changed the default values for chained proc damage from various sources
Added a few config options to nerf ALL proc damage based on the completed ethereal teleporter count from the SS2 beta
Added config options for nerfing damage/proc coefficient of procs caused by equipments
Re-organized config entries
Re-implemented the "Prevent ALL items from proccing" config option
Mod now ignores procs in the chain added by items that don't actually work as proc items
Fixed hits from SS2's Relic of Force bypassing the artifact's nerfs
Fixed nerf logging messages not working
Fixed the mod's new ProcType not being skipped when checking for modded procs in the chain
Procs from items now have separate config values for damage/proc coefficient nerfs
Added a config option to blacklist survivors who do not have proper DamageSources setup yet and/or rely on SeekersPatcher
Mod now depends on DamageSourceForEnemies
Refactored the hook & method used
Mod now detects modded procs in the proc chain
Replaced individual item configs with a single option for all item procs
Added the console command unchained_toggle_logging_nerfs that toggles logging damage/coefficients being nerfed & proc chains being blocked as a sanity check for if the mod is even nerfing things
Forgot to change the internal name of the artifact to the proper name
Try not to leave in large amount of debug logging challenge impossible
Big internal rework! Mod also got renamed too since it doesn't just remove proc chains anymore!
All items now apply a custom proc to the chain, it's only purpose is to track when a damage instance is from an item proc. This means that procs from items such as fireworks and similar items can now be easily and consistently be detected, even modded items too!
You can configure how much you want proc chains & procs from other items to be nerfed!
Added a serverside config option, letting you play with the artifact's effects without needing to actually activate it in the lobby
Aspect attacks config supports the new gilded spike attack now (i forgot) More checks for monsters' items proccing their other items Equipment procs config is enabled by default now
Mod reworked internally, it also now uses the new DamageSource system meaning EVERY item attack's proc coefficient can be removed when it couldn't before!
Added a config options for missiles in general
Made Sawmerang and Electric Boomerang separate config options that are on by default (they both have built-in on-hit effects that don't work when their proc coefficient is 0, so AFAIK i have to let them proc items)
Added support for SivsContentPack's yellow items
SS2's haunted lamp item is accounted for
Fixed sulfur pods not inflicting their debuff
The artifact now accounts for boss items added by EnemiesReturns
A bunch of survivors had one or more abilities that would never proc items due to the artifact:
All of which are now fixed Fireworks config default was also set to disabled because i forgot icbm + plimp + fireworks combo exists lmao
Fixed the following: