Added config option to make the lunar wisp shard attack duration not lower with attack speed (off by default)
In vanilla how fast it fires already scales with attack speed, but the duration goes down with attack speed as well
Added config option to halve the attack speed gains for the lunar wisp shard attack in case the above option is too evil (also off by default)
Added config option to make the stone titan laser damage not lower with attack speed (off by default)
Fixed NRE error(s)
1.4.0
Added a config option to make the templar minigun get half of the attack speed boost it would normally get (disabled by default)
Both friendly templars and enemy templars, when given some attack speed, become insanely strong. This should make templars with attack speed not stupid to fight against/fight with.
1.3.1
forgor readme
1.3.0
Fixed parent ground slam attack not scaling with attack speed
1.2.0
Fixed stone titan fist attacks not scaling with attack speed
Fixed stone titan orb thingy's fire rate & rise speed not scaling with attack speed
The titan's animation for raising the orb was already scaled, but not the rising speed of the orb itself
Fixed stone titan laser tick rate not scaling with attack speed
Wasn't too sure about this, but void fiend's laser & artificer's flamethrower tick rate scale with attack speed so I think this should as well
All of the stone titan fixes also apply to Aurelionite
1.1.0
Fixed Mthrix's hammer slam not scaling with attack speed
Changed mod name to EnemyAttackSpeedFixes
1.0.1
mfw videos don't embed on thunderstore
1.0.0
First release (under the name GolemClapAttackSpeedFix)