

Allows certain on-kill effects to trigger off of kill assists. Everything can be toggled in the config.
Bandit's Specials
Topaz Brooch
Chronic Expansion
Berzerker's Pauldron
Hunter's Harpoon
Infusion
Brainstalks
Frost Relic
Resonance Disk
Soulbound Catalyst
Wake of Vultures
Changes from this mod can be toggled in-game by calling SetEnabled(false) on the change.
To add an assist, add to AssistManager.HandleAssistInventoryActions or AssistManager.HandleAssistActions depending on whether or not you need the inventory to run your code. Use AssistManager.HandleAssistInventoryCompatibleActions or AssistManager.HandleAssistCompatibleActions if you do not want to have the Assist class in your code (ex. code is using SearchableAttribute).
You will need to explicitly check to make sure killerBody is not the same as Assist.attackerBody. This is required since there are a few niche cases where you might not want to do this.
If you want an "on kill with slight grace period" effect, use AssistManager.instance.AddDirectAssist(), refer to Bandit's Specials to see how it's set up, and subscribe to the HandleDirectAssist delegates instead. This needs to be called BEFORE the damage is processed.